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July 7, 2009

Google Announces Chrome OS!

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Written by: Dalibor Dimovski
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And the internet shook.  For on the 2nd (?) day, Google has launched a warhead into the OS war and tech junkies began heading to the bunkers.

Dropping the megaton this evening, Google announced via its Google Blog that it will be releasing Chrome OS, an operating system based on its perennial Chrome browser (which we’re still waiting for a stable version on the Mac, by the way).  Chrome OS is meant to be the browser for everyone and every computer, from netbooks to full-size desktops.

The OS is based on the infamous “cloud-computing” methodology: data, email, everything can be accessed at any time and from any computer (through the Chrome browser).  All of the data on our workhorse machine will be accessible at any point in the day from our mobile phones, laptops, or other computers… even if they aren’t running the OS.  Google states that this will allow people to stop worrying about the backend necessities — bigger graphics cards, sound cards, computing power — and focus on the content they are creating.

So what does this mean for gaming?  Will WOW and the forthcoming Old Republic become browser-based?  Not in the near future.  However this does sound an awful lot like what OnLive is capable of, doesn’t it?  Could OnLive suddenly have an “in” on the market? Everything streams to your computer  through basically a browser: all of the high-res imagery, the online interaction, the HD and glorious gigglebytes of data no longer needs to stay on your hard drive.  Pause the game at home (through Chrome OS on your desktop) and pick it up on your Chrome browser on your netbook.

Can Chrome OS be a game-changer?  Yes.  With the popularity of browser-based games such as Hours of War growing and Flash-gaming communities like Kongregate popping up and taking hold, online-hosted serious gaming and software is not too far off.  And even though IE and Firefox were here first, directly tying Chrome in with the operating system and creating a “do anything anywhere” business model can lead to some serious gaming on our parts, too.

Google states that the OS will be available in the 2nd half of 2010, and that the Big G is already working with manufacturers to implement the Linux-based open-source OS into products at that time.



About the Author

Dalibor Dimovski
Dali is the co-founder of SideQuesting, as well as the co-Founder of CarDesignFetish and the founder of MakLink. A long-time blogger/web-designer, Dali currently works as a full-time creative Product Designer in the automotive industry and a deejay. His passions are music, contemporary and classic art, video games (naturally), and his family.




  • Zhuk

    Chrome won’t be a game changer because it will not have the intuitiveness, depth and functionality of a real OS. Furthermore without technologies such as Direct X it will never be taken seriously as a gamers OS.

  • http://hughisaacs2.googlepages.com Hugh Isaacs II

    I think the comparison with OnLive is a bit off. New technologies created by Google such as Google Gears and Native Client basically set things in stone that this OS won’t be reliant on the “Cloud”.

    Especially Native Client which everyone has dubbed as a Flash and Silverlight killer as it runs Native C code and uses actual processor power.

    Chrome means alot for gaming but not in the same vein as OnLive, games run on Chrome OS will actually have system requirements.

    I think the huge killer here is more of the capabilities of Native Client than things like Flash and streaming games from a super computer, especially since apps coded in Native Client can be run on Windows, Linux, Mac, Chrome OS and soon on Android.

  • Caid

    To the comment about not having it’s own direct X, you’re missing the point. Your Google OS computer won’t have it, but the super computers at Google will (secretly) be running Windows 7, and THEY will run direct X for you. ;)

    Caid.

    444