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	<title>Comments on: Google Announces Chrome OS!</title>
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	<link>http://www.sidequesting.com/2009/07/google-announces-chrome-os/</link>
	<description>Games, Culture, and Gaming Culture</description>
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		<title>By: Caid</title>
		<link>http://www.sidequesting.com/2009/07/google-announces-chrome-os/comment-page-1/#comment-420</link>
		<dc:creator>Caid</dc:creator>
		<pubDate>Thu, 09 Jul 2009 02:56:04 +0000</pubDate>
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		<description>To the comment about not having it&#039;s own direct X, you&#039;re missing the point. Your Google OS computer won&#039;t have it, but the super computers at Google will (secretly) be running Windows 7, and THEY will run direct X for you. ;)

Caid.

444</description>
		<content:encoded><![CDATA[<p>To the comment about not having it&#8217;s own direct X, you&#8217;re missing the point. Your Google OS computer won&#8217;t have it, but the super computers at Google will (secretly) be running Windows 7, and THEY will run direct X for you. ;)</p>
<p>Caid.</p>
<p>444</p>
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		<title>By: Hugh Isaacs II</title>
		<link>http://www.sidequesting.com/2009/07/google-announces-chrome-os/comment-page-1/#comment-417</link>
		<dc:creator>Hugh Isaacs II</dc:creator>
		<pubDate>Wed, 08 Jul 2009 11:07:26 +0000</pubDate>
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		<description>I think the comparison with OnLive is a bit off. New technologies created by Google such as Google Gears and Native Client basically set things in stone that this OS won&#039;t be reliant on the &quot;Cloud&quot;.

Especially Native Client which everyone has dubbed as a Flash and Silverlight killer as it runs Native C code and uses actual processor power. 

Chrome means alot for gaming but not in the same vein as OnLive, games run on Chrome OS will actually have system requirements.

I think the huge killer here is more of the capabilities of Native Client than things like Flash and streaming games from a super computer, especially since apps coded in Native Client can be run on Windows, Linux, Mac, Chrome OS and soon on Android.</description>
		<content:encoded><![CDATA[<p>I think the comparison with OnLive is a bit off. New technologies created by Google such as Google Gears and Native Client basically set things in stone that this OS won&#8217;t be reliant on the &#8220;Cloud&#8221;.</p>
<p>Especially Native Client which everyone has dubbed as a Flash and Silverlight killer as it runs Native C code and uses actual processor power. </p>
<p>Chrome means alot for gaming but not in the same vein as OnLive, games run on Chrome OS will actually have system requirements.</p>
<p>I think the huge killer here is more of the capabilities of Native Client than things like Flash and streaming games from a super computer, especially since apps coded in Native Client can be run on Windows, Linux, Mac, Chrome OS and soon on Android.</p>
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	<item>
		<title>By: Zhuk</title>
		<link>http://www.sidequesting.com/2009/07/google-announces-chrome-os/comment-page-1/#comment-416</link>
		<dc:creator>Zhuk</dc:creator>
		<pubDate>Wed, 08 Jul 2009 07:36:09 +0000</pubDate>
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		<description>Chrome won&#039;t be a game changer because it will not have the intuitiveness, depth and functionality of a real OS. Furthermore without technologies such as Direct X it will never be taken seriously as a gamers OS.</description>
		<content:encoded><![CDATA[<p>Chrome won&#8217;t be a game changer because it will not have the intuitiveness, depth and functionality of a real OS. Furthermore without technologies such as Direct X it will never be taken seriously as a gamers OS.</p>
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