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July 31, 2009

Need For Speed: Shift – Time to Get Real

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Written by: Nathan Andrews
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Need for Speed has always been one of those franchises that said to players: Yeah, we have some realism in there, but we like to make sure you have fun, too. This allowed the game designers to subvert the laws of physics and engine mechanics a bit in order to make some of the most popular racing/driving games around.

The new installment, ‘Shift’, takes a hard left turn toward realism. Consulting with real race drivers in their chosen discipline, striving for as close to a real-life feel as they can get. Hopefully, they can pull this off without pushing the difficulty so far that casual players won’t enjoy the experience.

I’ve been personally playing ToCA: Race Driver 3, a hyper-realistic game, lately to get myself ready for September 9th’s release of Colin McRae: DiRT2. Looks like I made a good choice now that Shift is coming later that month, as well.

Looks like my wheel is going to get a real workout soon. Good times ahead.



About the Author

Nathan Andrews
Nerd. Geek. Call me what you will, if it has to do with tech, it probably fits, and fits well.