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	<title>Comments on: The Great Game Delay of 2009</title>
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	<link>http://www.sidequesting.com/2009/07/the-great-game-delay-of-2009/</link>
	<description>Intelligent conversation about games... and stuff</description>
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		<title>By: SideQuesting &#187; Blog Archive &#187; The Games of 2010: The Best Year Ever?</title>
		<link>http://www.sidequesting.com/2009/07/the-great-game-delay-of-2009/comment-page-1/#comment-1320</link>
		<dc:creator>SideQuesting &#187; Blog Archive &#187; The Games of 2010: The Best Year Ever?</dc:creator>
		<pubDate>Thu, 19 Nov 2009 23:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidequesting.com/?p=1308#comment-1320</guid>
		<description>[...] saw the first few 2009-year game delays begin to role in.  By mid-Summer the delay trend had become a sift, with games being pushed back into &#8220;Spring 2010&#8243; on an increasingly regular basis.  We [...]</description>
		<content:encoded><![CDATA[<p>[...] saw the first few 2009-year game delays begin to role in.  By mid-Summer the delay trend had become a sift, with games being pushed back into &#8220;Spring 2010&#8243; on an increasingly regular basis.  We [...]</p>
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		<title>By: Supersix4</title>
		<link>http://www.sidequesting.com/2009/07/the-great-game-delay-of-2009/comment-page-1/#comment-1239</link>
		<dc:creator>Supersix4</dc:creator>
		<pubDate>Sun, 01 Nov 2009 23:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidequesting.com/?p=1308#comment-1239</guid>
		<description>NO ONE wants any part of MW2 duh.</description>
		<content:encoded><![CDATA[<p>NO ONE wants any part of MW2 duh.</p>
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		<title>By: sink257</title>
		<link>http://www.sidequesting.com/2009/07/the-great-game-delay-of-2009/comment-page-1/#comment-536</link>
		<dc:creator>sink257</dc:creator>
		<pubDate>Sat, 01 Aug 2009 07:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidequesting.com/?p=1308#comment-536</guid>
		<description>NIce work with  the #gamechat mate. Will join next week.</description>
		<content:encoded><![CDATA[<p>NIce work with  the #gamechat mate. Will join next week.</p>
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		<title>By: Dalibor Dimovski</title>
		<link>http://www.sidequesting.com/2009/07/the-great-game-delay-of-2009/comment-page-1/#comment-529</link>
		<dc:creator>Dalibor Dimovski</dc:creator>
		<pubDate>Wed, 29 Jul 2009 20:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidequesting.com/?p=1308#comment-529</guid>
		<description>Not initially... But it was reported recently that he was just brought back on to oversee the final stages of it.  I think Joystiq or 1UP had the article.  I&#039;ll see if I can dig it up.</description>
		<content:encoded><![CDATA[<p>Not initially&#8230; But it was reported recently that he was just brought back on to oversee the final stages of it.  I think Joystiq or 1UP had the article.  I&#8217;ll see if I can dig it up.</p>
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		<title>By: dah</title>
		<link>http://www.sidequesting.com/2009/07/the-great-game-delay-of-2009/comment-page-1/#comment-528</link>
		<dc:creator>dah</dc:creator>
		<pubDate>Wed, 29 Jul 2009 20:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidequesting.com/?p=1308#comment-528</guid>
		<description>Ken Levin isn&#039;t involved with the development/delay of Bioshock2, it&#039;s being developed at 2K Marin</description>
		<content:encoded><![CDATA[<p>Ken Levin isn&#8217;t involved with the development/delay of Bioshock2, it&#8217;s being developed at 2K Marin</p>
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		<title>By: Nathan Andrews</title>
		<link>http://www.sidequesting.com/2009/07/the-great-game-delay-of-2009/comment-page-1/#comment-527</link>
		<dc:creator>Nathan Andrews</dc:creator>
		<pubDate>Wed, 29 Jul 2009 17:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidequesting.com/?p=1308#comment-527</guid>
		<description>I&#039;m going to go with a combination of #1 and #3.

#1. Consumers expect and demand quality. The speed of information on the web means that any flaw or annoyance in a game is beat to death in the first few days after release, which are critical to a game&#039;s success. Buzz will only get the geeks in the door the first day. Good press is what keeps everyone else coming in.

#3. There are some pretty big games coming in Q3 and Q4 &#039;09. Two off the top of my head: DiRT2 (which I&#039;m really excited about), and Call of Duty: Modern Warfare 2. Two big hitters in the two major gaming genres is probably enough incentive for a lot of publishers to hold off a little while.
Movie studios do this kind of thing all the time. They&#039;ll set a release date in March or April for say Thanksgiving weekend. The next big action flick comes in around June and announces they&#039;re coming in the same weekend. Knowing that they&#039;re going to get hammered, the first studio will either push it back to the next space, or bring it forward to catch some box office beforehand.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to go with a combination of #1 and #3.</p>
<p>#1. Consumers expect and demand quality. The speed of information on the web means that any flaw or annoyance in a game is beat to death in the first few days after release, which are critical to a game&#8217;s success. Buzz will only get the geeks in the door the first day. Good press is what keeps everyone else coming in.</p>
<p>#3. There are some pretty big games coming in Q3 and Q4 &#8217;09. Two off the top of my head: DiRT2 (which I&#8217;m really excited about), and Call of Duty: Modern Warfare 2. Two big hitters in the two major gaming genres is probably enough incentive for a lot of publishers to hold off a little while.<br />
Movie studios do this kind of thing all the time. They&#8217;ll set a release date in March or April for say Thanksgiving weekend. The next big action flick comes in around June and announces they&#8217;re coming in the same weekend. Knowing that they&#8217;re going to get hammered, the first studio will either push it back to the next space, or bring it forward to catch some box office beforehand.</p>
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