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September 14, 2009

The Relevance of Classic Games

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Written by: Dalibor Dimovski
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When did you first start playing videogames?

Was it the NES?  PS2?  Or did you jump into the Hi-Def gaming world as your first experience?  I grew up around videogames, starting with the Atari 2600 and a Tandy 1000HX as its PC counterpart.  I’ve played 8-, 16-, and 32-bit adventures since as far back as I can remember.  I, like many of my close friends, have developed a strong appreciation for classic games and classic genres.  In my eyes turn-based random encounter RPGs are just as relevant as the Mass Effects and Fallouts, and the original Sonic the Hedgehog might still be the best platforming experience ever.  The return of a classically-inspired Street Fighter (IV) has been seen as a triumphant endeavor on many a Friday night in my home when a few beers have been involved.

Has this jaded my modern gaming experience?

I often find myself much more accepting when it comes to my expectations for games in specific genres and consoles, as opposed to friends who have only started playing games recently (tail-end of PS2, high-end PC gamers, or modern Hi-Def systems) and may not have experienced the “originals”.

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I grew up at a time where I had to save up for games over several weeks, buying only 3 or 4 per year, and was forced to “love” and enjoy what I bought.  Turn-based RPGs were designed the way they were because of limitations.  The FPS evolved out of dungeon-traversing RPGs like Wizardy into Wolfenstein 3D.  Side-scrollers helped maintain the amount of visuals on the screen to prevent unneccessary memory cache.  And, because I bought these games with hard-earned snow shovelling money I was willing to forget their limitations and enjoy the experience.  Which is perhaps why I’m able to have fun in an often-faulted console like the Wii for some of its games, or to enjoy Lost Oddyssey for its turn-based stability, or to look at Shadow Complex and say “even though its only 2-3 hours in length, those 3 quality hours are worth a purchase because I grew up on gaming that way.”

While experiences in sexy modern franchises are just as great — Halo 3 and Mass Effect come to mind – there is still room for the non Hi-Def, the games where gameplay and adventure is the main focus, the so-called “classic” experiences like Muramasa, or Megaman 9, or the beautiful Shadow Complex.  I can play any of these games on any console and enjoy myself.  I don’t need dual analog sticks, or motion controls, or HDMI output.  These games provide just as much thrill as the blockbusters of modern day.  At least, to me they do.

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My willingness to forgive a game or console has carried over to today.

I play my Wii and DS often, as much as I play my XBox 360 or my PS3.  Even with the limitations of the system, I find playing Super Metroid today as fun as it is to play Shadow Complex, a game that has drawn inspiration from the former.  Not once when I recently played Metroid or WiiSports Resort have I uttered “You know what this game needs? One thousand and 80 P’s.”

As I stated above, though, many of my friends have not had the gaming history I have.  They have grown up on modern classics and have not played (or have no desire to play) classics and originals.  They are less likely to forgive and forget, and often are very versed in the critical aspects of judging whether a game has issues or not.  In fact, the majority of them are able to blow through games at a much quicker pace than I am.  I spend time looking at scenery, talking to NPCs, and playing for short bursts at a time (1 -2 hours a day).  My peers completed Mass Effect in 25 hours, where it took my 50.  In perhaps the ultimate habit relapse I have been playing Infinite Undiscovery, a game I have panned on every occasion possible, simply because I paid for it.  I forgive it for being a bad game because I know I spent my cash on it.  My peers stop playing a bad game and move to the next.

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So has my childhood full of classic gaming — some great, some bad — jaded the way I play games today?  Do those who have only recently started playing games (on modern systems) hold games more accountable for their faults?  Does when a gamer begin playing videogames affect the way they look at the gaming industry?



About the Author

Dalibor Dimovski
Dali is the co-founder of SideQuesting, as well as the co-Founder of CarDesignFetish and the founder of MakLink. A long-time blogger/web-designer, Dali currently works as a full-time creative Product Designer in the automotive industry and a deejay. His passions are music, contemporary and classic art, video games (naturally), and his family.




  • http://twitter.com/tdh004 tdh004

    I never pondered this question, but now that I do; I think I do the same. I have friends who have beat inFamous and Batman Arkham Asylum 3 times before I beat it once. I like the exploring, I like the side quests, “New game plus,” and 100% completion. Which likely came from saving allowance and lunch money for games and spending a ton of time with a title.

    I can be very critical of a game but I’m far more forgiving of graphical glitches while scrutinizing plot holes or “fan details.”

    My gaming started on the Atari 2600 before the NES. Huge gap/hiatus in gaming until PlayStation, but I played that Atari for a decade and that NES still works. :) Great article; something to throw at my gaming friends to debate.

  • http://wingdamage.com mainfinger

    interesting read! I started on the NES, but went back to Atari a bit later (though not to nearly as large of an extent as the NES). I find that all my favorite genres are the ones modern gamers feel are “dated” today. For example, my favorite genre of all is still 2D platformers. Another of my favorites are JRPGs…. not action rpgs…. not FF12 weird style….. but traditional turn based jrpgs.

    Thankfully, the genres I love are still alive despite their fewer new titles. I think its because of my NES childhood that I don’t feel like every single game that comes out needs to be completely innovative and different. I mean, I grew up on Mega Man afterall.

  • jellybalboa

    Good read, I started on the Vic 20 , then commodore 64, then it was the mega drive, then ps1, ps2, xbox360 wii and the ps3, with the ps3 i have a massive collection of ps1 games there are some jules. I think the ps1 was the end of the real classic gaming era, shoot em ups were rare on the ps2, and so were 2d side scrollers, the megadrive was the representative for true classic gaming. does anybody remember turrican on the commodore 64 a cult classic. the giana sisters, creatures on the c64 i really miss those days

  • http://www.resetgames.com Russ

    I can totally relate to this. I often wish there were more games that harken back to the 8 bit days. I just got castle crashers the other day, and I love it because its a new take on a classic gameplay style. I love turn based games and I wish there were more of them.

    I often look at graphics as the easy way out for games. Anybody these days can push out 1080p, but who can create an engrossing storyline that will get me hooked and want to play all the way through. These games exist, but are few and far between.

    I loved Arkham Asylum because the fighting mechanism was not the point of the game. It is not a pwnage game, or a game where your reaction skillz are the only way to win. The combat is just a way to propel the storyline in some areas.

  • tiger-spy

    Of course “retro” gaming has affected my view on games these days. why do you think i’m always bitching about how fps games like call of duty suck, or how fallout is not really a freaking rpg, even though by todays standards it is classified as one. although i will never give in and say that it is…ever. THAT’S NOT A REAL RPG PEOPLE! *ahem*

    yeah, i may classify rpg’s as turn based games where the character(s) travel to towns to upgrade equipment, and enter dungeons to battle monsters to gain gold and xp. That’s what an rpg is to me. from playing the pen and paper D&D, to dragon warrior on the nes, to phantasy star on the genesis, to ff7 on the ps1, to dragon quest 8 on the ps2, playing these games has defined, to me anyway, what a role playing game is. so when i see all these new western developers claiming their games fall into this category i don’t buy it. fallout is a fps at heart. sure you may talk to people and gain xp, but you mostly have the floating gun syndrome on screen blasting things all over the place.

    people may argue “oh but it has rpg elements in it!” yeah, well so does god of war. so does wolverine. so does almost every game these days. you get new weapons, upgrade skills and gain some form of xp, big deal. those insignificant intricacies woven onto a game do not make it a real rpg. not in my jaded book.

    games back then did what they were designed to do, and people knew what they were getting into when they picked up a particular type of game. action side scrollers like ninja gaiden and life force, adventure games like zelda and crystalis, rpgs like final fantasy and dragon warrior, were all simple enough in design but provided an element of simple fun a lot of games these days, not all, but a lot, simply lack.

    games these days try to do too many things at once, only to fail in all aspects of the game instead of concentrating on one or two cool ideas. it’s like putting hamburger helper in your blizzard at dq. wtf people? simplify things. a game doesn’t have to be an rpg shooter where you enter a rocket and flight simulate into space to build a cake because the aliens need to be fattened up before you enter the core and quick time event the hell out of the levers to blow the place up. jesus christ what a nightmare. i hope nobody takes that idea and runs with it.

    one more point i’m going to make about games these days, and devlopers please listen to me, is about realism. it’s a game for a reason, make it fun, make it outrageous, i live in the real world i odnt wanna play one. don’t add things in your games that take away from the fun aspect of things because it would happen in the real world. like some dude with a leather whip can really take down a vampire lord? like some chick in a space suit can really contort her body into a perfect sphere and drop bombs out of her ass? look at the super mario brother series. mario ate mushrooms and grew! the dude threw fireballs! he swam under, water without any gear, for a whole level and didn’t drown! it was FUN! it was crazy fun and still is to this day. that’s why the new mario party game on the wii is a multiplayer super mario brothers game. because it works.

    i must say, i truly believe this is the reason the new bionic commando game failed. it just wasn’t that fun. i don’t wan’t realistic swinging effects that are a bitch to get used to. i don’t wanna drown when i fall in the water because the damn arm is too heavy to swim with. i don’t wanna die because the bionic mechinisms don’t like the radiation surrounding the levels. the character has a freakin huge bionic metal arm on his body, how real is that? why ruin it when all i wanna do is swing around like a maniac and kill people cos i’m just way cooler then they’ll ever be with their puny guns? i wanna be a god, i wanna be immortal, i wanna be all powerful, i wanna believe darksiders will not disappoint me! please do not disappoint me.

    it’s pretty simple people, really, it is. bring back the fun. bring back the classis elements which made games fun in the first place. the future of gaming depends on it.