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Archive for May, 2012
 

 
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News

Interview: Matt Small, Vector Unit’s Creative Director

Posted April 29, 2010 by Toby Davis

We speak to Hydro Thunder Hurricane’s Creative Director Matt Small about development on the game, NATAL, and more!

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Featured

Game Pitch: Episodic Heavy Rain Series

Posted April 27, 2010 by Dalibor Dimovski

When Heavy Rain released a couple months back, it was mostly treated to general praise from critics and gamers alike. The visuals border on Hollywood-level realism, the writing can be measured up against any cable crime drama, and the characters are memorable and involving. So it can be natural, then, that an episodic Heavy Rain “series” be released to PSN.

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Reviews

Review: How to Train Your Dragon (Wii, DS, 360, PS3)

Posted April 25, 2010 by Dalibor Dimovski

How to Train Your Dragon is better than being just a licensed game, but it doesn’t surpass mediocrity at being a better video game.

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Podcasts

The SideQuest Episode 201: Rebirth Edition

Posted April 24, 2010 by YanivP

As we dive head first into the second season of The Sidequest we wear, instead of shorts, a new show format: We start it off with a great bit of “What are You Up 2,” swing it right into a discussion about Mike Wehner’s iPad review, and finally rounding it off with some nonsensical babble that no one could follow. Enjoy!

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Reviews

Review: Bad Company 2 – Single Player (360, PS3, PC)

Posted April 19, 2010 by Nathan Andrews

By: Nathan Andrews, Editor Part 1 – The Single Player Experience Let’s face it. From the beginning of the franchise, with the fantastic Battlefield: 1942, DICE’s Battlefield games have been about one thing: Multi-player combat. The entire Battlefield series set the bar for online multi-player combat, and they set it high. Prior to Bad Company [...]

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C2E2: Cosplay!

Posted April 17, 2010 by Ryan Gan

The cosplay comes in full force at C2E2 in Chicago!

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Hands-On Impressions: Monday Night Combat (XBLA)

Posted April 17, 2010 by Dalibor Dimovski

A future cult classic is born.

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GameSalad to Continue Development for iPhone OS4

Posted April 16, 2010 by Dalibor Dimovski

The software tool is able to produce iPhone and iPad apps without the need for Objective-C.

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