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SideQuesting… We Love Video Games!
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Archive for May, 2012
 

 
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Previews

Hands-On: Sonic Colors and Sonic 4

Posted June 30, 2010 by Dalibor Dimovski

Both Sonic 4 and Sonic Colors bring two alternate views on how to advance the Sonic series, and both do an excellent job of it.

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News

Preview: Portal 2

Posted June 30, 2010 by Dalibor Dimovski

Valve is creating more than just a sequel… they’re creating a legacy.

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News

Final Fantasy XIV (PC) Available 9/30/10

Posted June 30, 2010 by Nathan Andrews

Fresh off the presses (ok, my email inbox, but whatever… nitpicker). Square Enix has released some dates for Final Fantasy XIV on PC. Global Release Date (English, French, German & Japanese) – September 30, 2010. Pre-Orders at certain retailers (not specified) available today. Pre-Orders of the standard edition are rewarded with a special in-game item, [...]

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Previews

Hands-On: Gran Turismo 5

Posted June 29, 2010 by Dalibor Dimovski

This is the most realistic racing game possibly ever created. With super-precise driving mechanics and ultra-realistic visuals, the game may be the most perfect simulation yet. But does that translate into a great gaming experience, or just a highly accurate one?

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Community

Shameless Plug: SideQuesting on the RoundAbout Show

Posted June 28, 2010 by Dalibor Dimovski

SideQuesting ruins someone else’s podcast!

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Previews

E3 2010 Impressions: Dance Central

Posted June 27, 2010 by Dalibor Dimovski

Dance Central may be a terrifically fun game, but one that might be a big risk if the Kinect’s presumably high barrier to entry prevents competent sales of the device.

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Podcasts

The SideQuest Episode 206: E3 2010 Day 2,3,4,5,6…

Posted June 27, 2010 by Dalibor Dimovski

Epic!

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Previews

E3 2010 Hands-On: Socom 4 with MOVE

Posted June 26, 2010 by Dalibor Dimovski

SOCOM 4 feels quite refreshing, providing something different in comparison to the other modern war shooters that are quickly filling our calendars. A lot of work clearly went into putting the experience together, from the situational aspect of the plot, to the push for a more team-oriented experience.

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