Back in the Day

Retro-influenced gaming is in style again, with re-releases, re-makes, and retro sequels of classic games being pumped out on an almost daily basis.  But I remember when retro was still new.  The 8-bit games, the midi audio, and the tile-based design was considered the norm.  Gamers didn’t worry about technological setbacks or missed chances, they just played games and loved them.

I remember several aspects of gaming that seem to have disappeared with modern game design; aspects that were trivial back then, but drew me into a game and kept me coming back.  So I put together this list of my gaming memories that, while I don’t necessarily always miss, I do look back on fondly now.

I’m sure you may have as many memories as I do, so feel free to add them in to the comments.

I remember when…

  • hardware was measure in bits
  • we were happy to complete new games in one sitting
  • games were on cartridges and had batteries
  • the console wars were Nintendo vs Sega
  • jumps had to be pixel-perfect
  • wrestling games were fun
  • turn-based and random battles were cool
  • we played and beat a game over 100 times in one summer
  • we still called it “beating” a game (instead of completing it)
  • the highlight of character animation was when a sprite would blink when waiting for an action
  • we called characters “sprites”
  • video flicker wasn’t a problem, it was expected
  • sequels were always better than the original
  • every game had codes to use on the title screen
  • we drew maps on graph paper
  • title screens mattered
  • licensed games were actually good
  • there was no difficulty level selection
  • we used to rent games instead of buy them
  • we never bought used games
  • we were happy with getting a game for Christmas
  • gaming hardware could be fixed at home… by blowing on it
  • games were actually hard
  • even though no one was around to see it, I beat Ninja Gaiden, I swear!
  • we took photos of the ending screen to prove we beat a game
  • whenever we heard “Double Dibble” we were happy
  • Megaman 2 was still the best
  • Punchout! still had Mike Tyson
  • we were excited the first time we could save a game
  • we got lost in the Lost Woods
  • up, up, down, down, left, right, left, right, B, A, start
  • Genesis Does What Nintendon’t!
  • virtual reality was going to take over
  • Double Dragon was fun
  • “Load”…. “Run”
  • box art included in-game graphics or looked like romance novels