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	<title>Comments on: Review: Final Fantasy XIII (PS3, 360)</title>
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		<title>By: coolfool</title>
		<link>http://www.sidequesting.com/2010/07/review-final-fantasy-xiii-ps3-360/comment-page-1/#comment-2321</link>
		<dc:creator>coolfool</dc:creator>
		<pubDate>Fri, 23 Jul 2010 08:37:34 +0000</pubDate>
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		<description>@mainfinger

Well said, I  completely agree with everything you said except that I would add that the battle system wasn&#039;t enouhg to hold my interest (as it&#039;s the only gameplay element) for the whole 60  hours. The first 30 were ok but after that it felt like a grind and one that I just wanted to finish.</description>
		<content:encoded><![CDATA[<p>@mainfinger</p>
<p>Well said, I  completely agree with everything you said except that I would add that the battle system wasn&#8217;t enouhg to hold my interest (as it&#8217;s the only gameplay element) for the whole 60  hours. The first 30 were ok but after that it felt like a grind and one that I just wanted to finish.</p>
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		<title>By: mainfinger</title>
		<link>http://www.sidequesting.com/2010/07/review-final-fantasy-xiii-ps3-360/comment-page-1/#comment-2317</link>
		<dc:creator>mainfinger</dc:creator>
		<pubDate>Fri, 23 Jul 2010 05:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidequesting.com/?p=6250#comment-2317</guid>
		<description>To me, FFXIII felt like a 40 hour game trapped in a 60 hour game&#039;s body (talking about just main story). In other words, it felt stretched.

I, too, absolutely loved the battle system and really enjoyed the character development and relationships between party members.

My biggest problem, though, was that it felt like there was a total lack of supporting characters. And even when they were there, it was so seldom that it was a shock to see another soul. Even the villain I didn&#039;t feel like I knew much about.

Also, the linearity made me feel very little connection with the game&#039;s world. I felt like i was moving through a bunch of unimportant (but beautiful) set pieces instead of big interconnected world.

I enjoyed the game in spite of its faults, but it was not the game I expected to find.</description>
		<content:encoded><![CDATA[<p>To me, FFXIII felt like a 40 hour game trapped in a 60 hour game&#8217;s body (talking about just main story). In other words, it felt stretched.</p>
<p>I, too, absolutely loved the battle system and really enjoyed the character development and relationships between party members.</p>
<p>My biggest problem, though, was that it felt like there was a total lack of supporting characters. And even when they were there, it was so seldom that it was a shock to see another soul. Even the villain I didn&#8217;t feel like I knew much about.</p>
<p>Also, the linearity made me feel very little connection with the game&#8217;s world. I felt like i was moving through a bunch of unimportant (but beautiful) set pieces instead of big interconnected world.</p>
<p>I enjoyed the game in spite of its faults, but it was not the game I expected to find.</p>
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