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October 13, 2010

Minecraft: An Exploration Into Your Own Greed

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Written by: YanivP
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Over the last few weeks, Minecraft has become the internet’s newest pre-beta hot-to-trot indie game. You know the type, the really cool glorified tech demo that all the podcasters talk about, the ones that ‘show a lot of potential’ and the ones people see being ‘way more awesome after some more polish’. Well they couldn’t be more accurate. Rivaling the underground thrones of of games like ‘Cortex Command’, Minecraft combines simple ‘Lego block’ worlds with a clever crafting mechanic… and not much else. There’s no story, there’s no goal, there’s no point. Except your own greed. The only achievement you will ever receive is that of personal satisfaction a sort of ‘I made it’ feeling. Its not a direct social commentary, but it makes you think about a world where the only objectives ever set for you, are set by yourself.

The game is downloaded in a mere 3 seconds, seeing as the whole thing is crafted on the Java™ platform, and there’s no install. It’s the quickest I’ve ever gone from purchase to play. Once you start, you’re in a random spot, in an infinitely huge randomly generated world, with nothing but your curiosity and your blocky hands. And your greed. The first thing to do, is to chop down some trees, trees that you craft into wooden planks and sticks and then into a workbench (the centerpiece of all homes). Then, instead of going out and exploring the world, you need to burrow yourself into the nearest mountainside and seal yourself in. Staying out at night is deadly, since all different types of baddies make their way onto land once the sun sets. Now, as strange is this all sounds, you’ll have more than enough time tomorrow to explore gaming’s largest ever game world.

As you adventure, weather above or far far far below ground, you’ll come across more and better resources; coal, iron, gold and even diamond. Use all this cool stuff to build larger, better, deeper. Then relish in it, because you’ve just done something no one else has ever done quite like you have. Then step back and look at your impact on this very green (literally) world. Suddenly, there are towers in the horizon. The night is no longer dark, but instead lit by the rays of your many beacons. The depths are no longer sealed and safe, but instead pillaged, spewing out lava onto the surface. Hapless pigs run around with saddles on their backs and the chicken population dwindles, since you gather every egg you’ve found. Let me ask you, have you figured out what to do with the eggs? I sure haven’t, I have about 60 unborn chicken fetuses sitting in a chest in some dungeon somewhere, and I have NO use for them.

These thoughts I had while playing Minecraft were out of form for me, Im usually not so introspective. I like to play games simply for their solo story, but Notch (the manchild who created this pearl of a game) has put nothing of the sort in here to distract me. So I sat, and I played, and I thought about what exactly I was doing. I was sinking hours of my life into a game who’s only reward is its gameplay. The only thing you’re rewarded with is a token of all the time you’ve spent hunched over your computer; you’re world. Its a place you crafted, its a place you mined, its YOUser generated. You’ve created a place for yourself, most likely, no one else is ever going to appreciate it the way you do, or even see it at all. But you will, you’ll appreciate that there used to be a mountain there, until you and your greed and your curiosity came and turned it into a gargantuan stone tower.



About the Author

YanivP





  • http://dylanljmartin.wordpress.com Dylan

    Your take on Minecraft is very unique and interesting, but I disagree about the lack of story in the game.

    Minecraft has the best kind of story in a game: a story that you form from your own experiences. I have found this to be my favorite type of storytelling in a video game because no other medium can do it. Notch has set the stage for you, and now you must play the part of the survivor, the miner, the builder.

    I relate Minecraft’s storytelling method to that of XCOM: UFO Defense. While you are given a stage and various actors to carry out your commands, the progression and telling of the story are completely dependent on your actions and decisions. The aliens invade various locations and you must send your soldiers to extinguish them, but for those who have played the game, they know very well that most missions never go to plan. High-ranking soldiers get killed, unique alien equipment is found, and some countries lower their funding because you failed to protect their people. Because there is a random nature to where and how aliens attack the planet, every player has a completely unique experience.

    Unlike Minecraft and UFO Defense, most games are extremely linear in their storytelling, even if they claim not to be. Where Minecraft and UFO Defense can have hundreds, if not thousands, of different possible outcomes, some of these “nonlinear” games only have a handful.

    Minecraft is even more nonlinear than UFO Defense, because there are many elements in the game that still remain undefined. When you enter the game, there is no clear goal at hand. You don’t have to destroy the mob at night; you don’t have to build the Taj Mahal; you don’t need to build a network of rails and water slides. The only necessity, and this only goes for “Survival mode,” is for you to survive. The rest of the game is completely up to you.

    I was originally going to disagree with you about the theme of greed in the game, but it is very inherent in the game’s design. Your attitude toward this kind of greed, however, seems very negative and very counter-intuitive to the creative spirit of playing sandbox games like Minecraft.

    Your article treats digital mountains like real ones, and I find that to be kind of silly. The last sentence you wrote appears to contain scorn for the player who has turned an untouched mountain into a towering fortress. The digital mountain’s value is only in the eye of the beholder, and that happens to be the hypothetical person playing the game, and he saw it as the foundation of his own creation. This is very different from the value we have for real, untouched nature where not only are aesthetics at risk when there is human intervention, but entire ecosystems that affect the way our world works.

  • http://www.sidequesting.com YanivP

    I agree almost completely with what you’re saying. I didn’t know exactly what base I was standing on when I compared a world made of bits to our real world. After reading your comment I began thinking about my analogy and I realized the holes someone could pick out of it. It was almost like saying that ‘ruining a perfectly white canvas with paint’ is greed.

    These are just some ramblings I had while I was playing the game but it doesnt mean that this is what my final opinion of this game is.
    A lot of what minecraft has to offer is a blank canvas for your creativity, one of the only games to ever hand that responsibility all over to the player. I also think that its the only game that’s got it right. Unlike a game like Little Big Planet, Minecraft was something my little sister was able to pick up and be successful in.

    Something I didnt intend in the writeup, was scorning the player. It was instead a reflection on how uniquely this game made me feel about accomplishment. All things considered, there is no accomplishment, yet I felt a huge sense of achievement.

    I was cautious putting this piece out because it seemed too Avant-garde, especially for me. I hope you enjoyed it though.

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