Gameplay Diary: Two Worlds II, Chapter 4

Gameplay Diary: Two Worlds II, Chapter 4

In the lead-up to our review of the game, our Two Worlds II diary examines our immediate reactions to playing through each chapter of the latest release from SouthPeak, TopWare, and Reality Pump.

The final chapter of Two Worlds II takes place on the same island as Chapter 3, albeit at the South end.  The goal now is just to make it across the remainder of the Swallows (which mimic those found in Chapter 2) and confront Gandohar.

In other words, it should be a simple jog to the final castle for a light conversation in ethics, right?

The length of Chapter 4 is relatively short when compared to the others.  It’s confrontational goal is standard, and the storyline twist thrown in reminds me of those found in Final Fantasy games.  Upon being teleported to the location, however, I was instantly murdered by two brute-level monsters.  Myrmidons suck when you’re unprepared.  After 3 or 4 instant deaths, I took a step back and decided to clear out some of my backlog of sidequests in hopes of gaining levels and strength.

The problem, however, is that since the quests took place much earlier in the game I barely received a noticeable bump in experience.  It took completion of several quests before I inched up to levels 38, 39, and 40.  But, I eventually did, and was able to up-craft a few weapons along the way.  Dual-wielding swords was the way to go for me, as I thrived on the melee attacks above others.

Upon returning to the Swallows I find that if I position myself just right then I am able to snipe the brutes and scorpions found there while they are (often) stuck glitching in the terrain.  This further prompts me to level-up my archery skills, using the poison and decoy arrow attacks to their fullest and becoming a cocky badass from a distance.

I use magic more in this chapter, finally getting the hang of crafting spells.  It took long enough, but I’m now able to do some nice combinations.  I still prefer the archery for distance attacks, though, and melee for up close.

Though game technically ends when the story is completed, the developers were nice enough to let us continue playing afterwards, completing quests that we may have missed along the way.  I easily added a couple extra hours in my play time, coupled with some multiplayer gaming as well.  I didn’t talk to the multiplayer gaming during this gameplay diary, but I did dabble in it every so often.  Finding interested parties to play co-op with was actually not that difficult, as the game is long enough (30+hours to complete everything in the campaign) that someone is always online.

With the game over, I began to miss the quirkiness and questing already.  At least now I can leisurely do some questing to catch up on some of the idiosyncrasies of the game while I write up the review.

End of Chapter 4/Game

Read Chapter 1 | Chapter 2 | Chapter 3

Disclosure: This gameplay diary is based on a copy of the game for the Xbox 360 provided by the publisher.