The Evening Report: Small Victories Edition

The Evening Report: Small Victories Edition

 

This is your daily reminder to check out our Light Cycle design contest. Oh, this is also your daily news bump of all the interesting and important news that you would have seen had you searched every blog today. Fortunately for you guys, I have your back. Today was…interesting. Games were canceled, uncanceled and then we found out they were never canceled at all. Also, ex-Bizarre employees build a new home and Nintendo realizes not everyone is down with 3D.

Quick PSA: The Splinter Cell and Prince of Persia retail HD collections that were due out soon (SC was supposed to be released yesterday) have been pushed. Splinter Cell will now be coming June the 21st and Prince of Persia will be hitting shelves on April 19th. The price tag of $39.99 will stay the same.

Source: Shacknews

Happy news today, the fellas of Bizarre Creations (which closed in mid-February) have risen like a phoenix to form Hogrocket. Hogrocket (I must find out why they chose that name), will be a ‘micro-studio’ that will focus on creating mobile games for iOS devices. I wish these guys the best of luck, they got a raw deal (shocking) when they were shutdown by Activision and I hope they pull off some amazing things and make enough money to fill a bin.

Source: Joystiq

Hudson folded into Konami last month, leaving their big IPs in dangerous territory with their parent company. Several sites reported today that all Hudson games that were planned for the 3DS were canned. Jason Schreier of Wired seemed to be the only one doing some investigating and found out that is just not true. Wired was in contact with Konami and they said they had no such announcement to make.

So that means: Jason Schreier – 1, games press – 0

Source: Wired

Nintendo is acknowledging that not everyone can see 3D, and that others just don’t want it. Sure, that may be a tough thing to admit when your new console’s primary draw is its 3D tech, but sometimes you have to eat rotten eggs. Eye strain is also an issue that many have to deal with. Why am I mentioning this? Because hopefully others will follow Nintendo in creating games for the platform that don’t have to take advantage of the 3D gimmick. Read Ben Kuchara’s full piece on Ars Technica, it is worth your time.

Source: Ars Technica