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June 25, 2011

Review: Legend of Zelda: Link’s Awakening DX (GBC, eShop)

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Written by: Dalibor Dimovski
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Legend of Zelda Link's Awakening

The Legend of Zelda: Link’s Awakening was the game that put me over to purchase a Nintendo Gameboy.  Until that point it was great for puzzle games, lousy sports titles, and strange renditions of Mario.  As a massive fan of A Link to the Past, I was more than happy to continue that Link’s story.  I remember the game being a fun adventure, with a uniquely non-Zelda story but spectacular (for Gameboy) visuals.

Now, almost 20 years later, the game returns in it’s DX form to the 3DS’ eShop Virtual Console.  It’s still an awesome game, and perhaps now even better thanks to a couple of tweaks.

For those unfamiliar with the plot of the game, Link’s Awakening takes place on Koholint Island just after A Link to the Past.  There is no Triforce, no Zelda, and no Ganon. It’s as brave a departure from traditional Zelda as The Adventure of Link is.  The DX version of the game was designed for the Gameboy Color, featuring a full-color-ish palette and a couple of extra dungeons not found in the original Link’s Awakening.

I don’t need to go into the merits of the original game.  It’s great; it’s challenging; it’s pure Zelda. The characters are memorable, the enemies are designed well, and the music is wonderful.  The game reviewed highly when it was released, and those merits alone would still review it highly today.

The real joy of this version relies heavily on a few things that Nintendo added into the eShop that makes the game infinitely enjoyable.

First, the save features. Link’s Awakening originally required us to push 4 buttons at once to access the Save Menu, contorting our thumbs in a timed press.  This time around the 3DS’s “Restore Point” feature allows us to save the game anywhere, even during a boss battle.  By doing so, I was able to complete the game quicker, as I didn’t have to restart when my hearts ran out.  It’s definitely much less frustrating.

The analog Circle Pad is usable as well, creating a much more modern feel to the controls and adding a fresh feel to the game.  Not being forced to use the D-Pad is a huge positive.  Also, the game can be played in a “virtual Gameboy” in its original TINY resolution.  By holding START when beginning the game, a frame appears around the game screen, shrinking its visuals down to a crisp size.  I only recommend this for the hardened fan, because it was too small for my eyes.  Neat effect, but not really needed.

Finally, because the game is downloaded through the eShop for the obnoxiously low price of $6, it can be played at any time when taking a break from other 3DS games.  It’s a great diversion to have, regardless of what else I may be playing.

Really, it’s because of these few tweaks that the game can not only stay relevant today but also be a better experience overall.  If you have a 3DS, I can’t recommend it enough.



About the Author

Dalibor Dimovski
Dali is the co-founder and Editor-in-Chief of SideQuesting, as well as the co-Founder of CarDesignFetish and the founder of MakLink. Dali is also a car designer, deejay, and introductory beer-brewer.




  • http://www.wingdamage.com/misc/gods-hunter-eater-unite.jpg mainfinger

    This is the game my brother and I got with our Game Boy. We played it DEATH and loved every minute of it. If only the modern portable Zelda games were even a fraction as good.

  • Mike Bachmann

    Hmm I wonder how relevant a $6 price point is nowadays. For better or worse, the iPhone and Steam have ruined my expectations for what a downloadable game should cost, not to mention one as old as Link’s Awakening.

    Part of me applauds Nintendo for sticking to their guns but the other part of me wonders how much more successful the Wii Shop channel and eShop could be if they started offering their repackaged classic titles for more bargain bin prices.

    They very well could turn someone like me, who wont pay $6 for Link’s Awakening into someone who buys 5 classic titles at $2 each. Then again, I did just spend $40 for Ocarina of Time 3D…..

  • Jon Kehoe

    Sadly, this game is the main reason I would buy a 3DS… one of the few Zelda games I haven’t played.

  • http://www.twitter.com/kewlrats Dalibor Dimovski

    Great point, but I think that this game is packed full of enough to justify that $6 price point. There are other Virtual Console games on the eShop (and Wii) that are definitely off-target, though.

  • http://www.armlessoctopus.com DaveVoyles

    This was definitely my favorite Zelda game after a Link to the Past. So much good music, deep puzzles, and huge world to explore.

  • Mike Bachmann

    Meh. You’re probably right. I just want my Virtual Boy games! I’ll pay good money for those!