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September 1, 2011

Review: Madden Football 12

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Written by: Mike Valenti
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Madden 12 Gameplay 1

By: Mike Valenti
Host, Valenti & Foster97.1FM The Ticket
Twitter.com/mikevalenti971

One of the definitions of “insanity” is to do the same thing and again and again and expect a different result.

Then call me insane. Clinical, in fact.

Why I ever expect anything to change with the inferior gridiron products EA Sports produces is beyond me. Yes folks, it’s Madden 12! Or is it Madden 10? 11? Eh, doesn’t matter, they’re all the same.

Now before you go off the deep end and claim that I’m unfair, humor me with a few more lines.

In many ways Madden 12 indeed carries on the legacy of the “Madden brand”. Bugs, glitches, broken features, and for every truly impressive development or feature, a gaggle of half measures and letdowns exist. Yes folks, tradition is indeed alive and well. From a gameplay perspective the game is eerily similar to past VERSIONS. While certain steps were taken to improve gameplay there still exists 4- to 5-year old issues that remain unsolved. Let’s examine a few.

Madden 12 Gameplay 2

Suction blocking is alive and well. Example: Explain how any human or forklift could stop an NFL defensive tackle while standing flat footed and directly to his left or right? It’s physical impossibilities like this that ruin any illusion of realism and rob the gamer’s feeling of any accomplishment. Playing as a dominant pass rusher is pointless as well. You are automatically forced to directly engage your opponent, stand straight up and then asked to use a ridiculous and non effective “swim move” to try to get to the QB. All the while you are put to a dead stop. Again, show me one example where Dwight Freeney is halted dead in his tracks and forced to restart a move on a wide rush. It simply doesn’t happen, and if it does it’s rare. Like “once or twice a game” rare.

This is Madden 12’s fatal flaw. On very few levels is it remotely realistic. Sure you might get a sack or actually make a play but you are forced to do it in a ridiculous way, and in the end that ruins the entire experience. Gamers like myself were willing to tolerate that with the “old gen” systems along with our youth-based enthusiasm. But now? No, sorry guys. Not when you have charged people $400 for a system and $60 per title. Not when we are forced to wait for DLC that rarely is worth it and tuner packs that can wreck a game due to lack of testing as much as it may indeed help it. (That’s if the tuner pack ever comes.) The Madden dev team could do itself a service by studying how EA Canada does business with it’s customers in the NHL series. I digress.

I could give you dozens of examples like the pass rushing one, but it’s the principle of believability that I want you to focus on. The complete lack thereof is this game’s ultimate undoing. Nothing feels organic. Frankly, nothing feels like football. To me, that’s a fatal flaw and ultimately a failing grade.

Madden 12 Gameplay 3

Are certain things done well? Absolutely. The game looks wonderful, player models are spot on, there are some great new animations and a host of other nice cosmetic touches. Hooray stat overlays! The problem is, it’s all window dressing. None of the glaring issues that have plagued this series for years–  repeat, YEARS!!! — have been fixed.

Here’s a fun checklist.

  • Awful menus and interface? Check
  • ZERO line interactions? Check
  • WR’s have zero interest in the ball? Check
  • Linebackers with 40’ verticals? Check
  • Ratings that mean nothing? Check

Let’s just stop there.

Sound is equally atrocious. Lifeless crowds. Freight train boom on EVERY hit. Goofy dinging when you kick a field goal. Just hit mute and podcast a colonoscopy.

For a company to release this game with this commentary is an embarrassment. Then again this is the same company who’s shipped games like NCAA 10 with broken sliders, NCAA 12 with enough bugs to fill Billy the Exterminator’s cowboy hat and NCAA 06, a series which should’ve been executed like the NBA Elite series.

Gus Johnson is yelling at everyone. The guy is calling out the wrong names, singing the Batman theme. In a word — “BIZARRE”. Collinsworth may as well be asleep. He sounds like he’s hungover and not even in the same booth as Gus. It’s almost like these two are throwing darts at a cliché board and just spitting out the line where it lands. Nothing fits. In a day and age where we’ve seen dynamic commentary from series like NBA 2k and MLB: The Show this is not only unacceptable, it’s shameful. Honestly I think the commentary on Joe Montana’s Sports Talk Football was better.

I’d talk about in game presentation but it doesn’t really exist. Goofy cut scenes and easily forgettable team entrances are all you get for your dollar. Enjoy.

It’s tired. The entire product and packaging are tired. Wanna know why I didn’t review Franchise Mode? Because I don’t like the game enough to ever bother playing one. The idea of playing 17 weeks of this ridiculous product makes me want to puke and then drink it. How this company manages to produce this garbage without getting called to the carpet is beyond my comprehension. Oh wait: exclusivity. Another day, another time.

[rating: 2]

 

Save your money. There is nothing to see here. Not for $60 and the six weeks it will take to get meaningful tuners, sliders and re-rated rosters to fix this mess. Just ask NCAA fans. How’s that patch doing guys? 8 weeks later… still nothing.

This review is based on a copy of the game for the Xbox 360 sent to SideQuesting by the publisher.  This review has no affiliation with WXYT 97.1 The Ticket or CBS Radio.



About the Author

Mike Valenti
Mike Valenti is the host of Valenti & Foster on 97.1 FM The Ticket, the Detroit-area's #1 sports radio talk show. Mike is a diehard gamer, and can usually be found after midnight whipping opponents at Gears of War 3. Mike's contributions to SideQuesting are not affiliated with his full-time gig.




  • Brian

    Mikey
    So EA has been singing the praises of the changes to franchise mode and driving those points home, but yet you REFUSE to review this VERY MUCH improved aspect of the game.
    -BIZARRE-
    Oh and back your lineman off the line a tad, use Suh, Fairley or anyone with a bullrush, ball snapped, push in between down and right/left. you’ll move off of the block half the time. I get a TON of sacks doing those things. Doing that also will help the guy next to you move off of his block as well. Trust me sir it works
    Love the show

  • Joe

    I think the whole point of these updates to franchise mode are going to be overlooked by a lot of people. The game play itself is the problem. They can’t even get the basic core function of the game to work properly.

    I’m afraid Madden will always be terrible when there is no competing products on the market.

  • Brian

    Mike,

    If you did play franchise mode and attempt to import your draft class from NCAA Football 12, you’d be even more disappointed to find a glitch in NCAA has wiped out those draft classes…you just get a bunch of created names

    See http://answers.yahoo.com/question/index?qid=20110830161315AA3fbz9

    Thanks EA.

  • http://www.armlessoctopus.com DaveVoyles

    —-In many ways Madden 12 indeed carries on the legacy of the “Madden brand”. Bugs, glitches, broken features, and for every truly impressive development or feature, a gaggle of half measures and letdowns exist. —-

    Haha this was great

    – NCAA 12 with enough bugs to fill Billy the Exterminator’s cowboy hat and NCAA 06, a series which should’ve been executed like the NBA Elite series.–

    Even better

  • tiberius

    This is disappointing…was going to get madden this year after staying away for about 2 years….but all the reviews have either been average or just plain bad…EA’s running this franchise into the ground. Maybe they need to do a two year cycle instead of 1, so they can really breath some life into the series.

  • http://slimgamer.com charles2029

    Wow, you really didn’t like this year’s release of Madden 12 did you? Then again, the commentary being broken would be a definite downfall of a sports title. Thanks for the review!

  • http://consolesports.net Craig

    Mike, I have discussed this review off-site, but I did want to mention a few things here.

    I just picked up the game today and have probably played about as many games as you at this point and I don’t think the game plays nearly as bad as described.

    I’m not saying it’s perfect either, but I found my WR’s to be quite aware of the ball. I have found, though, that a lot of them have some pretty sticky hands, Mike Wallace was making some amazing catches while being drilled by 2 Ravens DB’s.

    On the flipside of that, I did just lose a game in OT because my LB covering the Bears Matt Spaeth, didn’t have the awareness to look for the ball while Spaeth had his eyes on it and pulled it down.

    I don’t know, I just think the game played all that poorly. You are right as far as the fact that it’s still quite similar.

    I really don’t want to get into EA bashing because it’s quite stale. They have to improve in a lot of areas and they are more about the hype machine nowadays. That being said, here’s a couple main issues that I have with Madden and even their sports games in general.

    1. Presentation

    Back in my prime gaming years, I used to say that they could take away the announcers and all the overlays because all I want is the gameplay to be tight.

    Well that’s all well and good, but nowadays I want to be immersed in the game and the presentation is needed for that to happen. I want to hear about upcoming games and actual interaction between the announcers. 2K does a GREAT job o fit in their basketball games. Sometimes to a fault because the seem to be so busy telling stories that they aren’t calling the game, but it’s still rock solid overall.

    EA just hasn’t grasped that concept yet. The interaction on all their sports games, except maybe the NHL series, is so brutal. It’s like the announcers are one step away from rigor mortis. It provides nothing to get me “in the game”.

    The new entrances are nice and all that and I do like the cut scenes, but that’s it.

    2. Audio

    The volume pressure on their games are way too low. Not only is it too low, but the mix is even off between the crowd, sound effects and the announcers. Granted, these can be adjusted, and I have done that by lowering the announcers to around 65 and turning everything else all the way up in Madden, but the volumn when going back to the menu’s jumps up again.

    Again, this is an area where 2K just blows EA away. It’s like EA just doesn’t pay any mind to their audio engineers because the crowd sounds dull and doesn’t do anything to get me “in the game”.

    Put a 2K game in and the crowd feels alive and is rocking when need be. All without having to jack my surround sound system darn near all the way up.

    3. Ball Physics

    Whether it’s basketball or football, EA’s ball physics are atrocious.

    QB’s throw flat balls all the time and it’s quite difficult to get any air underneath the ball without it hanging. Again, the ball is lifeless. Not only that, but ball physics/trajectory in the kicking game is flat out fake looking. The ball just doesn’t seem to move in any sort of natural way.

    Give me some air underneath a pass and let me throw into soft spots in some zones already! But we can’t because of the shoddy physics and hyperjumping LB’s.

    Same goes for their basketball games. The shot arcs aren’t natural and neither are the physics around the rim. They way the ball bounces off the rim is completely fake looking.

    Again, I exclude the NHL series from these criticism’s because they do a good job with their game. The puck physics are pretty nice.

    Those are 3 of my main gripes right now. While the volume doesn’t seem like a big deal, it is something that keeps me from really immersing myself in the game, same goes for the presentation. I want it to feel like my game is shown nationally and the crowd is jacked, but we don’t get that. They are just dull games that can be quite boring.

    The gameplay could be better in Madden overall, but I’m enjoying that aspect so far. I don’t think it’s terrible, but I didn’t buy it last year and was able to pick up where I left off due to how similar the Madden series is from year to year.

    I don’t put that on the design team, though. After going to both EA Canada and Tiburon a couple times, it seems to me there’s a little disconnect between the suits at EA and the design team. It seems that the designers kind of get handcuffed by what the suit want in the games and have to spend time putting in that new feature that nobody cares about rather than tweaking other things.

    I could be wrong. Like I said, it’s just the impression that I’ve gotten.

  • Brian

    look at the replays of these ‘hyper-jumping’ linebackers and you guys will see that they actually AREN’T jumping all that high, I’ve done it several times. if that doesn’t satisfy you, go into the depth chart at look at his jumping and awareness. Awareness of defensive guys plays a HUGE part in this game. they have done an excellent job of making the attributes match gameplay

  • volcombrandon

    Its really sad that madden cannot make a good game after how many years they have been making the games.. like people are saying and the reviews just really awful nothing great about any of the games.

  • Neil Merschbrock

    Wow 2 out of 5, what an honest opinion of the game.
    Its great to see a reviewer not scared to say what they actually felt about the game.
    I was impressed by Madden 12 personaly, but it was the first Madden game i’d played in many, many years.