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July 1, 2012

Nintendo games on iOS, and why they wouldn’t work

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Written by: Dalibor Dimovski
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There’s been a lot of armchair analysis lately about Nintendo’s current financial situation. Thanks to slowing Wii hardware and software sales, a rocky launch for the 3DS amidst pressure from iOS and Android, and a so-so reception to the Wii U at this year’s E3, many are ringing the SEGA Dreamcast death bell for the once king-of-the-hill of video games.

“Give up!”

“Just create software!”

“Nintendo is dead!”

The commentary comes from fans, media, and even other developers. The most common of these quotes takes aim at the changing landscape of mobile gaming. Because of how consumers play phone-based games, “Nintendo should put all of their games on iPhone.”

Re-read that sentence.

The company that currently makes its biggest fortune in Japan from portable gaming, and with its handheld 3DS outselling the rest of the consoles and handheld gaming-specific devices combined, should stop doing the only real thing that’s bringing in its money. Sure, sales of the 3DS don’t compare to the DS in terms of its heyday, but the 3DS is outpacing the device in its first year with several huge, system-selling pieces of software yet to come.

The 3DS is far from dead. The Vita is far from dead. The mobile phone market has changed how we play portable games, but it hasn’t replaced them. There is still a strong segment of the market that wants a portable device for a more traditional gaming experience when their TV is in use, on long plane flights, or for experiences that phones and tablets simply can’t deliver (yet).

The idea of Nintendo putting their games on iOS instead of (or in addition to) 3DS equates to asking the same of Sony and Microsoft for the Vita, PS3, and 360 respectively. The market on the iPhone is bigger, but it’s not right for one giant reason:

There are no buttons on an iPhone

Placing the classic Nintendo games on a mobile phone would sell millions, and including DLC or pay-to-play mechanics (buy coins and 1UPs for real money!) would result in piles of cash for Nintendo. If the company is going to re-issue these games on its virtual console every so often, there should be no reason why it doesn’t explore the notion on iOS, right?

One thing stands in that way.

Have you played Mega Man 2 on the iPhone? It’s not a good experience. Heck, it’s actually a fairly horrible experience. The same falls with Sonic the Hedgehog, Street Fighter, and Final Fantasy games that have made their way to the phones. In order to translate the games’ classic controls to the devices, on-screen d-pads, joysticks, and buttons are created. These aren’t actual buttons, just flat, digital replacements.

Considering that Nintendo’s classic games rely on pixel-perfect movements that cannot be achieved with on-screen buttons, and that Nintendo usually strives for perfect experiences, just dropping in a virtual controller would never get past the company’s ideology. It would be a sub-par experience.

So, it wouldn’t be a classic Nintendo game any more.

I still want to play Mario games, but with buttons and a d-pad, not with swipes. I don’t think that the majority of gamers disagree.



About the Author

Dalibor Dimovski
Dali is the co-founder and Editor-in-Chief of SideQuesting, as well as the co-Founder of CarDesignFetish and the founder of MakLink. Dali is also a car designer, deejay, and introductory beer-brewer.




  • http://twitter.com/mainfinger Jesse Gregory

    Definitely agree with this post. And the control issue is only one of the reasons its a bad idea. They might make a quick buck, but it would really hurt them in the longrun. The reason people (including myself) continue buying all Nintendo systems is because they have games you just can’t get on other platforms. That’s why I never care about Nintendo system specs. If I want to play their games, I have to buy their system regardless of what’s under the hood. It only makes sense to put their games elsewhere if they don’t want to sell hardware anymore.

  • http://www.facebook.com/serioussam24 Michael Bachmann

    It’s worth noting that there are Nintendo franchises that would lend themselves well to iOS.
    While we can all agree that touch screen controls are incompatible with games that require twitch reactions, there is definitely a place for it. Imagine how well a game like Pokemon or Animal Crossing would do if it had access to the iPhone’s market share.

  • http://twitter.com/Felipe177 Luiz Felipe

    Games like Infinity Blade selling 3 million copies for $1 each= $3 million.

    You have good sales for iOS games because anyone can spend $1, but I am sure Nintendo wouldn’t cut the price for a game like Mario (they would need to cut the price for a regular 3DS game too, and this will make Mario have less value in the market)

    A 3DS game like Mario selling 500k copies for $30= $15 million.

    A 2D Mario game usually sells 10 million copies, which is something around $300 millions (10 million copies x $30).

    Now I ask you: Why would Nintendo put their games on iOS? Mario would lose it’s value, Nintendo platforms would lose it’s value, there is no good.

    If they put games like Mario on the iOS it will probably sell but it will give a much lower profit even if it sell 20 million copies. And it’s also bad for Nintendo’s platform (because Mario would no longer be an exclusive).

    Those analysts needs to think and use their brains before they say “heeeey Nintendo needs to put games on iOS”.

    It would be a very stupid move.