SideQuesting’s Best of 2013 #10: Papers, Please

SideQuesting’s Best of 2013 #10: Papers, Please

GOTY 2013 #10 Papers, Please

Your job is simple: make sure that all who pass through Arstotzka’s borders have the correct documentation and turn away all those who might be a threat or have incorrect papers. As mundane as the job may be in Lucas Pope’s Papers, Please, it’s somehow fun and manages to keep players hooked for hours.

Papers, Please screen shot

Your family’s reliance on your success at the end of each day is more than enough motivation. The ever-growing criteria for entry forces the player to look at more and more documents with a laser-eye focus while sifting through as many passports as possible within the allotted time every day. On top of that, danger from foreigners in the form of attacks and bribes can either make the job easier or more difficult. Each day brings new challenges and a renewed opportunity to make up for the previous day’s blunder or to continue to perfectly spot the correct documentation from the wrong ones. We never thought that working at a border checkpoint could be so exciting, but Papers, Please did that just and its uniqueness deserves recognition as one of our top games of 2013. Glory to Arstotzka!