Quantcast
SideQuesting… We Love Video Games!
We Love to Write About Games, Geeks, and Beer!


 
Author Archive
 

 
29
comments
Featured

A Portal to Physics: Conserving Laws

Posted April 28, 2011 by Ryan Gan

A look into the way laws of conservation work their way into the Portal games with some brief discussion of modern day teleportation and wormholes.

Full Story »

head_mornrep
0
comments
News

The Morning Report: Sorry Edition

Posted April 27, 2011 by Ryan Gan

PSN woes continue, Valve has an epiphany, and Nintendo’s 3DS not living up to sales standards.

Full Story »

 
2
comments
Reviews

Review: Portal 2 (PS3, Xbox 360, Steam)

Posted April 23, 2011 by Ryan Gan

I love mazes. In elementary school, mazes were always my favorite kind of puzzle.  They were simple and helped develop spatial awareness.  The goal was simple: get from point A to point B.  In this respect, the Portal games are just like mazes.  I can see how making a sequel to Portal could be a [...]

Full Story »

 
1
comments
Reviews

Review: Zelda II: The Adventure of Link (NES, GameBoy Advance)

Posted April 12, 2011 by Ryan Gan

A look back at a literary videogame classic.

Full Story »

 
1
comments
News

The Weekend Report: So Late, It’s Early! Edition

Posted April 10, 2011 by Ryan Gan

Mass Effect 3 will have no multiplayer, Ubisoft takes on EA and Activision, and new RE: Mercenaries 3D footage.

Full Story »

 
0
comments
Featured

Halo Reach Monthly: April Matchmaking Update

Posted April 4, 2011 by Ryan Gan

A look at April’s upcoming Halo: reach tweaks.

Full Story »

 
1
comments
Previews

PAX East Hands-On: Super Street Fighter IV 3D Remix (3DS)

Posted March 22, 2011 by Ryan Gan

We spent some time with the portable, but deep, fighting game.

Full Story »

 
0
comments
Previews

PAX Hands-On: Insanely Twisted Shadow Planet (XBLA)

Posted March 14, 2011 by Ryan Gan

ITSP is an amalgamation of a puzzle/exploration game and a twin-stick shooter, built upon a flying mechanic that requires puzzle-solving and utmost careful movement. Our hands-on with the first demo.

Full Story »