I love mazes. In elementary school, mazes were always my favorite kind of puzzle. They were simple and helped develop spatial awareness. The goal was simple: get from point A to point B. In this respect, the Portal games are just like mazes. I can see how making a sequel to Portal could be a [...]
A look back at a literary videogame classic.
We spent some time with the portable, but deep, fighting game.
ITSP is an amalgamation of a puzzle/exploration game and a twin-stick shooter, built upon a flying mechanic that requires puzzle-solving and utmost careful movement. Our hands-on with the first demo.