A look into the way laws of conservation work their way into the Portal games with some brief discussion of modern day teleportation and wormholes.
PSN woes continue, Valve has an epiphany, and Nintendo’s 3DS not living up to sales standards.
I love mazes. In elementary school, mazes were always my favorite kind of puzzle. They were simple and helped develop spatial awareness. The goal was simple: get from point A to point B. In this respect, the Portal games are just like mazes. I can see how making a sequel to Portal could be a [...]
A look back at a literary videogame classic.
Mass Effect 3 will have no multiplayer, Ubisoft takes on EA and Activision, and new RE: Mercenaries 3D footage.
A look at April’s upcoming Halo: reach tweaks.
We spent some time with the portable, but deep, fighting game.
ITSP is an amalgamation of a puzzle/exploration game and a twin-stick shooter, built upon a flying mechanic that requires puzzle-solving and utmost careful movement. Our hands-on with the first demo.