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PAX Hands-On: Child of Eden (Xbox 360 Kinect)

Posted March 12, 2011 by Ryan Gan

I always felt guilty because I never played the original Rez. And I felt guiltier when I played Rez HD three years ago and didn’t like it. Fortunately, I’ve realized what it might be missing: motion controls. I’ve recently had the opportunity to play an archive (read: level) of Child of Eden, the sequel to [...]

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Featured

Confessional: Seven Deadly Sins and the FPS

Posted March 1, 2011 by Ryan Gan

Christianity says that all sins can be traced back to one of the original seven: greed, wrath, sloth, pride, lust, envy, and gluttony. Can one of these deadly sins bless a game with a long, healthy life? Although troublesome for humans, greed may play a key role in keeping an FPS in players’ hearts, minds, [...]

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SideQuesting’s Game of the Year 2010: Mass Effect 2

Posted January 22, 2011 by Ryan Gan

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Impressions: Spider-Man: Shattered Dimensions

Posted July 8, 2010 by Ryan Gan

Finding a good Spider-Man game can be a difficult task. Though you won’t find anything that’s quite on the level of Arkham Asylum, there are a few good games out there. Some people would argue that Web of Shadows was good; some would argue that the last good Spidey game was Spider-Man 2. These two [...]

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Hands-On: DJ Hero 2

Posted July 2, 2010 by Ryan Gan

When DJ Hero came out last year, the numerous iterations of guitar- and band-based rhythm games got many members of the gaming community and games press jaded. People were beginning to grow tired of their plastic guitars and drums. This is one reason some gamers were drawn to DJ Hero; it provided a fresh experience [...]

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E3 2010 Hands-On: Lara Croft and the Guardian of Light

Posted June 21, 2010 by Ryan Gan

For some reason that I can’t really explain, I’ve never played a Tomb Raider game before going to E3. That is a fact. Another fact? Lara Croft and the Guardian of Light might be the best game I played at E3.

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E3 2010 Impressions: Metal Gear Solid: Rising

Posted June 19, 2010 by Ryan Gan

Zan Datsu. “‘Zan’ meants to cut, and ‘datsu’ means to take.” That’s what creative producer Shigenobu Matsuyama told everyone at the Microsoft press conference, with the hopes of giving the audience an idea of what Metal Gear Solid: Rising will be about. And boy, did it.

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Reviews

Review: Alpha Protocol (PS3, Xbox 360, PC)

Posted June 19, 2010 by Ryan Gan

Alpha Protocol is an RPG that prides itself on providing the player with multiple choices that will have an effect on the game’s story; it boasts not just multiple endings but also “multiple middles” to the plot. The decisions you make in Alpha Protocol matter — all of them. Unfortunately, this isn’t a good thing. [...]

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