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SideQuesting… We Love Video Games!
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A Fair Colp

A Fair Colp: A Critical Retrospective of L.A. Noire

Posted May 10, 2013 by Tyler Colp

As the big game releases slow down until the debut of the new consoles and the holiday season, Tyler made the time to revisit some games he never finished. One of those games was L.A. Noire.

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Editorial

Eric’s Lazy Sunday: Microsoft’s Upcoming Reveal

Posted May 5, 2013 by Eric Smith

I take some time to tell you what I think about the Microsoft’s reveal on May 21st.

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A Fair Colp

A Fair Colp: Finding Serenity in Games

Posted May 3, 2013 by Tyler Colp

Tyler disobeys the rules and finds a way to appreciate the beauty of games.

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A Fair Colp

A Fair Colp: Anatomy of a Terrorist Hunt

Posted April 26, 2013 by Tyler Colp

Like Dark Souls, Rainbow Six: Vegas 2′s Terrorist Hunt mode will punish you until you’ve learned how to handle each situation.

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A Fair Colp

A Fair Colp: How Dishonored’s Blink Ability Re-Introduced Me to the Stealth Genre

Posted April 19, 2013 by Tyler Colp

With the help of Dishonored, Tyler is finally able to play a genre of games he’s wanted to like for a long time.

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Editorial

The Perfect Strom: Family and Self-Loathing in Guacamelee

Posted April 12, 2013 by Steven Strom

In which Steven learns to lighten up a bit.

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A Fair Colp

A Fair Colp: BioShock Infinite’s Violence Has Something to Say

Posted April 12, 2013 by Tyler Colp

In his brand new column, Tyler discusses why he thinks BioShock Infinite’s violence is important to the game.

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Bioshock Infinite and Bad Choices
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Editorial

Bioshock Infinite and Bad Choices

Posted April 7, 2013 by Andrew Minott

Bioshock Infinite is the kind of game that starkly illustrates the difference between what’s in a game and what a game is about.

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