Latest episode touches on storytelling and educational aspects of the medium.
After showing off a Bioshock Infinite trailer (which was all made of in-game footage, mind you), Kev Levine took the stage at Sony’s Press Conference to discuss Move support and Bioshock Infinite. He talked about Sony wanting to make a believe out of him, with respect to motion controls. He shaped his hands in the [...]
Topics included American isolationism and blossoming technology, and how creating a world as a character is pivotal to them.
Singularity has everything that a fun Summer flick has: explosions, plot twists, speedy action, and more explosions. It’s a diversion from the big guns hitting in the fall. Singularity doesn’t try to be the greatest game ever, so it makes up for it by being highly entertaining at an optimal 8-hour length. It’s fitting, then, that it all comes down to the game’s release window. Singularity isn’t perfect by any means, but it’s perfect for the Summer.
BioShock, in the sky, with rockets.
This is an incredible, incredible mock-up rendition of a Big Daddy.
2K Marin showcases some of the Big Daddy and Little Sister concept artwork from Bioshock 2.
The latest Bioshock 2 gameplay video surfaces.