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Posts Tagged ‘FPS’
 

 
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Interviews

Duke Nukem Forever: Randy Pitchford Interview (Part 2)

Posted May 10, 2011 by Jenna Pitcher

Pitchford speaks about the pacing of Duke, the emphasis on the game’s story, and Borderlands 2!

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SideQuesting

Made For the 3DS

Posted April 5, 2011 by Dalibor Dimovski

These games would be great on the Nintendo 3DS: Portal, SSX, and more!

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Reviews

Review: Section 8 (Xbox 360)

Posted November 2, 2009 by Aaron Mazza

Section 8 is a futuristic, first-person shooter that launched quietly under a majority of gamer radars. I’ll admit I didn’t know much about the game myself, so I decided to investigate before the review. In short, one good army of mech-soldiers has to stop an evil tyrant and his battalion of bad mech-soldiers while saving [...]

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Reviews

Review: Halo 3: ODST (Xbox 360)

Posted September 26, 2009 by Ryan Gan

The Halo title that fans of the series have been waiting almost 2 years for has recently dropped in the form of Halo 3: ODST.  One should note, however, that the key phrase in the previous sentence is “fans of the series.”  The fact of the matter is that if you consider yourself a big [...]

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Featured

We Live in an FPS World

Posted September 22, 2009 by Dalibor Dimovski

The FPS view that we’ve grown up with invades modern user interfaces.

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Etc

Battlefield: Heroes – TF2 + BF2 + CA = Awesome?

Posted September 1, 2009 by Nathan Andrews

Well… kinda. If you can’t make it through the alphabet soup in the title, see the breakdown at the end of the article. It’s taken me quite some time to get my hands back on this article (I originally started it on July 15) for several reasons. 1) I (well, my wife has, I’m just [...]

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Etc

This Week in #gamechat: Is the FPS Dead?

Posted July 13, 2009 by Dalibor Dimovski

This week’s topic on #gamechat discusses the big changes happening to the FPS genre.

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Reviews

Combat Arms: Free FPS Gaming that Rocks

Posted July 9, 2009 by Nathan Andrews

Nearly a year ago, a little Korean gaming company called Nexon created a new FPS game with one intent: make it awesome, and free. In the beginning, things were basic: A couple of maps, limited characters, and a base set of weapons. The real kicker that got people into the Combat Arms community was one [...]

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