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Posts Tagged ‘ipad’
 

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Review: Infinity Blade (iOS)

Posted December 24, 2010 by Dalibor Dimovski

Infinity Blade is the prettiest reason to own an iPhone, apart from a few shallow shortcomings.

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SideQuesting

Handheld Game Consoles Are Not Dead

Posted November 23, 2010 by Dalibor Dimovski

Not as long as we need buttons.

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The Gaming Industry Trends of E3 2010, Part 3: Safe Game Design

Posted July 28, 2010 by Dalibor Dimovski

This third and final part of the trend report focuses on the “safe mode” in game development this year, as well as the advances in multiplayer gaming, music rhythm game divergence, and dance music games.

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Ready For the Next Level

Posted June 9, 2010 by Dalibor Dimovski

How soon will the next video game hardware cycle begin? And, are we ready for it?

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GameSalad to Continue Development for iPhone OS4

Posted April 16, 2010 by Dalibor Dimovski

The software tool is able to produce iPhone and iPad apps without the need for Objective-C.

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A Review By A Regular Dude: Apple iPad

Posted April 4, 2010 by Mike Wehner

Ok, maybe not just any regular dude, but a dude you know and love; yours truly, Mike Wehner. That’s right, the same guy who tweeted such comments as “iConsidered the 10″ iPad for a bit, but iThink I’m going to stick with my 3.5″ version for the time being.” and “I’m happy with my iPad [...]

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Obligatory Apple iPad Article.

Posted January 28, 2010 by Dalibor Dimovski

Gaming publications went overboard with reports on the Apple iPad.

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