The Electrifying Incident: A Monster Mini-Expedition review

The Electrifying Incident: A Monster Mini-Expedition review

The Electrifying Incident is a small, short game about making volts happen

Long sitting spells playing video games aren’t as common as they used to be for me, so any time I can jump into and out of a game experience and feel satisfied is a welcome thing. Cozy games and puzzle games tend to fall on the shorter side by design, letting us take on aspects of a game in smaller strides. The Electrifying Incident, by developers Draknek & Friends, is exactly that. It’s a short game, it’s filled with tight puzzle design, and it’s presented with a quaint bit of charm that keeps it cozy.

In the game we’re tasked with trying to activate doorways in rooms to make our eventual way out. We’re armed with a trusty, extendable, uh, arm, that can be used to grab blocks and activate switches. Doing so correctly lets us turn on and off a power current in our facility, which is coincidentally about to blow so we need to do it quickly. If we run into a power current we get zapped; turning them off requires flipping said switches in the room we’re in or adjacent ones, carrying blocks back and forth, and so on.

It’s not difficult to understand what to do in the game. We see a block and we know we can extend our arm. We see things turn on and off when we walk over or flip switches. We walk around a room, or a series of connected rooms, and can see where the power courses through. It’s this simplicity that makes the game so appealing because we know WHAT to do when we see a puzzle, we just have to figure out the HOW to do it. The big A-HA moments come when we’re trying to figure out the HOW and manage to find a new layer of puzzle-solving capability, like controlling the length of the arm or bending it around a corner.

The Electrifying Incident never wears out its welcome, because just as soon as we figure out how to resolve a major puzzle we’re either ushered into another room or ushered out — the game is short, is smartly linear, can be completed in one sitting while watching TV and never makes us feel like we’re too dumb to figure out a puzzle. We just have to keep walking around, picking things up, and doing stuff with those things until we’re done.

This review is based on a Steam code sent to SideQuesting by the publisher. Images and video courtesy the publisher. This video first appeared on The SideQuest Live for October 7, 2025.