MotionRec serves up puzzle platforming with a neat recording-centered twist
In Motionrec we’re basically WALL-E. We’re a little robot guy sent down to sort of record what happened to civilization in this weird dystopian, apocalyptic scenario.
The game focuses on powers of recording our motions to solve puzzles. Hence, MotionRec. We have our typical jump and walk animations, moving around a stage. Every screen is a puzzle to solve and we do so by holding a trigger to record what movement we’re doing, whether we’re doing it or gravity is doing it for us, and then the other trigger plays it back in reverse. We’ll record a forward movement and then we can utilize that in another part of the puzzle to get around an obstacle, and then may need to do it in reverse for another.
So we enter a room, stare at the architecture and think, “All right, what is it they want me to do?” Because everything has a purpose in it, even the background is there to make us think of a path ahead. And sometimes we just sit there and have absolutely no idea what it is they’re asking from me so we just have to play around, with the momentum, with all the platforms. It’s trial and error and it feels so satisfying.
It’s very low impact in the sense where we can just kind of sit down and play it, and kind of rack our brain for a room or two and then move on. It’s not long, but well worth our time, I think. It’s a fun little project to jump into, then rewind and jump into again.
This review is based on a Steam code sent to SideQuesting by the publisher. This video originally appeared in The SideQuest LIVE for December 02, 2025.


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