An ensemble of 90s 3D brawlers that have been lost to time, J.J. reviews the collection of Fighting Force games making their way to the modern generation
Fighting Force isn’t really an iconic or even a particularly important game in the grand scheme of things. It seems like an odd choice to dust off and put into a package with its sequel in 2026 upon first glance. Released early in the PS1 (and N64, but that version isn’t present here) lifecycle, and as Core’s big followup to Tomb Raider, Fighting Force fills the empty gap left behind by the likes of Streets of Rage and Final Fight which had both just disappeared in the jump from 2D to 3D.
It’s not a particularly exceptional game — it serves its purpose — but its sequel however does not and misses the point entirely of why the original was so popular. As far as collections go it’s got what we would expect in gameplay options with a rewind ability, as well as a gallery and scan lines for visual effect. In all honesty it’s one of the more stable releases by Limited Run for their PS1 emulations.
It’s hard to recommend since it’s excruciatingly average on its best days; better beat-em-ups have come out since including releases in the franchises this game sought to honor. It’s aimed at nostalgic collector fans of the era and not much beyond that.
This review is based on a Switch eShop code sent to SideQuesting by the publisher. Images and video courtesy publisher. This video first appeared on The SideQuest for January 30, 2026.


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