Last Flag aims to do one thing and do it well, but its adherence to that one thing means that it lacks in other crucial places.
Imagine being back at a groovy summer camp, hanging with your friends and playing a spirited game of capture the flag. Last Flag hopes to capture that magic with a 5v5 hero shooter. It’s got an interesting art style, unique heroes, control points, an interesting take on the genre, it’s all here! But like a self drafted camp summer league, teams are unbalanced.
Dragging its feet from the word go, Last Flag hopes we will understand the nuances of its gameplay. It does feature a short tutorial breaking down the logic of its capture points to reveal flag, capture flag and take to base, defend base to win game loop. What it doesn’t cover is the intricate relationship between characters, their abilities, and how they might best work in the loop. Stacking on that is the core gameplay of capture the flag inherently being at odds with a team hero shooter. Forcing team fights is the name of the game, leaving the concept of someone sneaking off alone to find a flag almost out of the question. Characters don’t seem to have a baseline balance level, leaving swings in fights that might make an fps blush. Running the flag becomes a game of trying to find it while everyone else on the map is distracted, leaving our team a player down in fights. Or getting lucky and grabbing it, revealing that your team now knows where the flag is, making any competent team switch to defending it, ensuring the game goes into overtime.
I’m certain that if a group of players sat down and tried to meta out the game, the crux of “capture the flag” would be completely lost. The best locations would be scouted and it just becomes a 5v5 slug fest. That’s sort of what it feels like now, and there are just too many f2p team games where the base interactions just play better. At $10 its a hard sale right now. The developers have a roadmap of content planned, including a summer console release. Check back for the flag around then.
This review is based on a Steam code sent to SideQuesting by the publisher. We also received codes to give away to readers/viewers. This video first appeared on The SideQuest Live for April 16, 2026.


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