The latest MTG set may be giving us a solid new dip into the Marvel universe
I’m back into Magic the Gathering.
I have a complicated past with the TCG, as I was in with Revised way back in the early 90s, then fell off due to college and circled back around the mid-aughts. After having our child the hobby fell off my radar again for well over a decade. I was brought back in with Secret Lair, as the COVID pandemic got me buying cards for their stunning art. I needed a way to decorate my office space, and these sparkly, shiny, foiled little things were readily available and made my room look a lot better.
But I still wasn’t PLAYING MTG, I was just collecting the neat art. And then Final Fantasy happened. The collaboration of the paper and video game worlds, of which Final Fantasy is extremely formative to me, got me back in for my third spin to actually play the card game again. While I still don’t have a regular group (I’ve been playing online) I do pick up cards often (I really do like the TMNT set!) and I’ve been finding myself mixing into the Magic circles more and more.
Now, I’m also a huge Marvel comic book fanatic, growing up in the early 80s with X-Men and then expanding into Avengers and Fantastic Four and Doctor Doom. With the announcement of the newest MTG x Marvel set I was genuinely intrigued to check it out, and had the opportunity at Summer Game Fest last week.
Yes, I’m definitely hooked, again.





The demo session had us playing with a welcome deck (I chose Hulk’s Green deck) against my opponent’s Black Panther (White deck). I should have chosen Panther because there’s a meta within the play that can be brutal if the combos work out, which is did against me, still a relative newer player. Regardless, even with a Green v White the play is fluid and fast. I draw a few creatures and add +1/+1 counters on them regularly. But I draw the Hulk a few hands late, and wasn’t dropping creatures in correctly to attack and defend. My opponent, one of the game’s developers, drew Panther very early and is able to keep his health high while chipping away at me.
I admit, though, that he does back off for a bit when he notices me still working through some of my land placement. It’s normal in these demo sessions to talk through potential next moves, and I learn what I can possibly do to block and prep while I wait for the Hulk to make his appearance. The Welcome Deck is actually stacked nicely with what I’d need to keep going and make this a real fight, but due to time constraints I need to go all in with what I have or we’ll be here for a while.

And so I do, tapping and turning and drawing and placing and attacking, but I’m also extremely vulnerable now. Within two draws of the Hulk I’m finished, defeated. In a good, satisfying way. For fans of a universe, whether it’s Final Fantasy or Marvel Comics, having the cards “speak” to each other and work together is important. I want to make sure that whatever my card does is canonical and feels natural to what the actual character or item would be. That can be difficult with fans like me who are so deep into understanding an IP that we’ll criticize every detail. But with this latest Marvel set it certainly seems like Wizards of the Coast understood what may not have worked in the past, have readjusted, and even leaned in to some of the things that make the villains and heroes so interesting.

And for an art nerd like me, half of the experience is just staring at the cards themselves. The Hulk Brutal Brawler card is illustrated by Myles Wohl, depicting the Green Giant busting through a forest in a rage. It’s the classic Incredible Hulk that I grew up with, purple pants and all, with a nice foreground/background mix to make the character pop out from the card. These Legendary Creatures in the Welcome Decks all use a similar visual format, putting the character up front and muting a little of the backgrounds, and make for a nice assembly in a binder.
Or in my case, the wall behind me. I plan on picking up A LOT of these cards, especially my good buddy Doctor Doom, and doing what I tend to do with some of my favorites: Putting them in thin cases and hanging them on the wall behind me, to remind me that, yep, I should play some more Magic.
Magic the Gathering x Marvel hits release on June 26, 2026.
This preview is based on a Hands-on session at Summer Game Fest 2026.

![Magic the Gathering x Marvel 2026 [Preview]: Hands-on with the newest set](https://www.sidequesting.com/wp-content/uploads/mtg-marvel-sgf-preview.jpg)
No Comments