Vampires, apocalypses, time travel and moons: Code Vein II aims to go all in on sci-fi and fantasy twists
[Preview] Sword of the Sea is a magnificent, magical flow state on oceans of sand
Giant Squid Studios brings an emotive dance to deserts with Sword of the Sea
[Preview] Pathfinder: Abomination Vaults has the potential to be a great entrypoint into the RPG’s world
From zero to hero in 60 seconds in the upcoming Pathfinder ARPG
[SGF Hands-on] Marvel Cosmic Invasion is a deeper action-packed brawler than I had expected
MARVEL’s next game mixes brawling with its extensive fighting history
[SGF hands-on] Directive 8020 is a space opera that sucked me in like a black hole
Supermassive’s upcoming space adventure is gripping me (with alien claws)
[SGF preview] Resident Evil Requiem is the survival horror jolt we all need
I was in the room where everyone was freaking out about Resident Evil 9
[SGF preview] Onimusha: Way of the Sword is sweet sword sustenance
Slashing demons feels great in Capcom’s upcoming Onimusha
[SGF hands-on] Pragmata is welcomingly familiar, and its gameplay hook is great
Pragmata brings us back to an era of comfort food action gaming — in spaaaace
[SGF hands-on] Morsels is a gross roguelite that we want to get dirty with
A mouse, a gun and some gross little creatures come together in Morsels
[SGF hands-on] Shinobi: Art of Vengeance: Conducting the hero orchestra
I died a lot in Shinobi, but it was music to my ears











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