Thursday, March 11, 2010

SideQuesting

Games, Culture, and Gaming Culture

SOCOM 4 and Motion Fighter to Use MOVE

Posted by Dalibor Dimovski On March - 10 - 2010

Sony confirmed during their GDC presentation that SOCOM 4 will be MOVE-enabled when it released in the fall.  The controls appeared similar to the Conduit, which was released last year, but with more precision and better use of on-screen pointers.  SOCOM 4 will also be playable with a standard Dualshock 3, so don’t fret if pointer controls aren’t your cup of cake.

Read More »

BREAKING: Sony Unveils “Move” Motion Controller

Posted by Dalibor Dimovski On March - 10 - 2010

At GDC 2010 tonight, Sony officially unveiled the MOVE motion controller.  Shu Yoshida, President of Sony’s Worldwide Studios, unveiled the device and described it as being a “more precise experience” than any other motion controller.

While the main portion of the controller is the now infamous glowing orb, one of the available (not included) components of MOVE will be a wireless controller containing an analog stick and buttons and called the Playstation MOVE Sub-Controller.  Yes, very Wii Nunchuk at first glance, but Wi-Fi.

Sony displayed several interactive sports games and mentioned that the MOVE would also appeal to core as well as social gamers.

Read More »

8-Bit Cities Steal Our Turn-based Hearts

Posted by Dalibor Dimovski On March - 10 - 2010

The maps that came along with the initial game guides in Nintendo Power back in the 80s for games like Dragon Warrior (Dragon Quest) and Final Fantasy were always a sort of interesting phenomenon to me: someone out there had to plan the world that characters would walk across, and the terrain they would walk over or interact with. This would start with highly-detailed and beautiful maps… which would be turned into grainy blocks that represent grass or swamps and placed on a grid. Even though the visuals weren’t exciting, their placement was perfect and pivotal to the experience. That one block representing a town? I couldn’t wait to make it across the swamp to get to there.

Artist Brett Camper takes his love of games and media to new levels when it comes to the classic 8-Bit map. His creation, 8-Bit NYC, is a scalable map of New York that is entirely done with classic graphics. Complete with locations for New York schools, landmarks, and parks, the map is just begging to be placed into game itself. The labor of love has become so popular that Camper is looking to make similar maps of other cities, if there is enough interest.

Now, anyone good with RPG Maker want to help me out? I have an idea for Brooklyn Quest that’s floating around in my head.

[Image courtesy 8-Bit NYC]

TRON: Legacy – New Trailer Brings the OMG!

Posted by Nathan Andrews On March - 9 - 2010

A Concept Poster for TRON: LegacyHoly crap! Holy crap! Holy crap!

Well, that’s at least what I was saying when I got done watching the brand new trailer for TRON: Legacy, the follow-up to the 1982 classic. Click on through for my impressions, and a link to all the trailery deliciousness.

Read More »

7 Days in Farmville: The Finale

Posted by Dalibor Dimovski On March - 7 - 2010

It’s been seven days of my trip into Farmville, the insanely popular Facebook game by Zynga.  Not only did I learn why someone may or may not like it, but I also learned how people can become incredibly addicted.  This article covers my final two days and closes with my overall impressions.

Read More »

The SideQuest Ep 127: Who Here Is Switz? Edition

Posted by YanivP On March - 6 - 2010

Welcome to the SideQuest, your semi-weekly podcast devoted to gaming, culture, and gaming culture, with the occasional tangent.

This show is vulgar, disgusting, irrefutable, vile, and will probably stop me from EVER holding public office. Its also pretty entertaining, and we do talk a little about video games… Dali still has a baby, Kevin and I (Yaniv) were at the Olympics, and Mike, well he’s not doing anything special at all. THIS is The Sidequest. Or maybe its the SideQuesting podcast, the Sidecast? Whatever.

Hosts:
Yaniv Pereyaslavsky, Dalibor Dimovski, Ryan ‘Pat Pat’ Gan, Mike Wehner, Kevin Hustler, Tub Girl.

Music:
Main Finger

Links:
Twitter.com/MikeWehner
Twitter.com/kewlrats
Twitter.com/keveviathan
Twitter.com/yanivp

 
icon for podpress  The SideQuest Ep 127: Who Here Is Switz? Edition [73:37m]: Play Now | Play in Popup | Download (53)

Review: No More Heroes 2:Desperate Struggle (Wii)

Posted by Doug Lang On March - 5 - 2010

Suda 51 and Grasshopper Manufacture, Inc. are back with a sequel to one of the most ridiculous, gratuitous, waggle-heavy games to hit the Wii.  There were plenty of complaints with the first outing. In fact, it couldn’t hold my interest to the end. But has that all been addressed with the sequel?  Get your otaku butt in gear and take a nice steaming pile of “save” before you slice past the jump with your Beam Katana.
Read More »

7 Days in Farmville: Days 4 and 5

Posted by Dalibor Dimovski On March - 2 - 2010

Days 4 and 5 of my time in Farmville have been eye-opening.  Not only did I continue to add friends and harvest veggies, but I started to see why people can get addicted.  Mighty addicted.

Read More »

Editorial: On Relevance and the Real (E)state of the JRPG

Posted by Ryan Gan On February - 28 - 2010

Nobody likes the act of moving to a new house.  Perhaps the most terrible part of moving to a new place involves rummaging through your possessions in your old apartment and deciding what goes with you and what gets thrown out.  As you pick up each item, you ask yourself, “Do I really need this?”  Items that get the nod get to make the trek to the Promised Land  — a nice brown box, a trip in a U-Haul, and the new house.  Unfortunately, some items — things like old magazines and wire hangers — are not as lucky.  They usually end up on the curb inside of a big, black Hefty bag.

A similar phenomenon happens in the video game industry.  As years pass and more consoles are released, it becomes more apparent that some genres either relocate or become obsolete.  Where are our puzzle games, 2D platformers, and on-rail shooters today?  For the most part, they’re restricted to hand-held consoles, DLC, and arcade cabinets.

We’re knee deep in this current generation of consoles, and I’m wondering if the Japanese RPG has a similar fate.

Read More »

7 Days in Farmville: Days 2 & 3

Posted by Dalibor Dimovski On February - 27 - 2010

While Day 1 was spent learning a bit about the game and setting up my farm, Days 2 & 3 were spent mostly growing crops and making friends.

Read More »