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June 29, 2010

Hands-On: Gran Turismo 5

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Written by: Dalibor Dimovski
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The (mis)advantage of being a car designer who happens to write about games is that though I’m overly-ambitious about racing games, I’m also overly-critical.  I prefer my car games being purposefully arcade-y or realistic simulations; it’s Mario Kart or Forza, and nothing in-between.

With Gran Turismo 5 finally, finally, FINALLY being released this Fall, it was the perfect time go see what I would hope would be a near-finished product at E3. And, if anything, Sony certainly threw in the kitchen sink when presenting it to me.

Tucked away in the 3D showcase at Sony’s booth was the demo for GT5, complete with  motion seating, premium steering wheel, and Sony’s special 3D specs.  Sony clearly wanted me to feel like I was on the race track instead of a light- and noise-filled expo.  The set-up would have been better showcased in a private demo room.  A+ for effort, B- for environment.

The GT series is built around two foci: realistic driving and gorgeous visuals.

I chose to drive the Chevy Camaro, as it was a vehicle that I had driven in the real world and could compare how accurate the driving experience was.  The track I opted to race on was a portion of the Nurburgring that would allow me to feel the road differences and textures.  The Camaro launched nicely off of the line, and the rumble of the engine felt realistic, albeit a little over-emphasized.  I couldn’t tell if the motion seating was D-Box based or a different product, but it did feel like driving on a bump road.

I noticed the Playstation Eye staring at me as well, which could be used for head-tracking. It seemed to track my slighter movements just right when I looked around the interior, but didn’t react as well when I was bumping around and leaning into turns. It sort of felt as if it “turned off” at that point.

The visuals were stunning, as they always are with Gran Turismo games.  The details of both the exterior and interior of the Camaro were damn near perfect in replication, and the track looked fantastic as well.  The dust physics hat would kick up as cars would eventually pass me (it took me a few laps before I finally got the hang of it) was a terrific touch.  Yup, I loved this game’s dirt and dust physics.

This is the most realistic racing game possibly ever created.  With super-precise driving mechanics and ultra-realistic visuals,  the game may be the most perfect simulation yet. But does that translate into a great gaming experience, or just a highly accurate one?  I’m looking forward this Fall to spend more with the game’s real features and find out.

[Images and video courtesy SCEA]



About the Author

Dalibor Dimovski
Dali is the co-founder of SideQuesting, as well as the co-Founder of CarDesignFetish and the founder of MakLink. A long-time blogger/web-designer, Dali currently works as a full-time creative Product Designer in the automotive industry and a deejay. His passions are music, contemporary and classic art, video games (naturally), and his family.




  • http://wingdamage.com mainfinger

    but is it REALLY coming out? or just teasing again…

  • matt

    this is as good as this gen will get for realism so i think this game will sell systems for ps3 i dont want it but it looks awesome the problem i have is the sence of speed with GT titles they are never realistic in terms of sence of speed and thats because they are trying so hard to make the game the best looking racing game ever but they sacrifice speed there isnt much sence of speed and thats what racing is all about be sure that when EA get hold of next gen specs wii2/720/ps4 ect they will top this game graphically because u will be making the high end games on all three systems instead of just ps3/360 so therefore u can make the budget much higher ect ill wait for these games to play better on next gen not that botheres about these games because there not games anymore i dont think

  • http://sidequesting.com Mike Wehner

    I bet they’ll delay it again to add the GMC Granite concept. Right Dali? ;)

  • gt

    “This is the most realistic racing game possibly ever created”200.Premium cars.But Standard cars 800??Most realistic?

  • MZipper

    Well, this is THE reason I bought a PS3… Love these games and can’t wait for this one to come out.

    D-Box motion would be sweet addon…

  • rj

    why is there nothing about damage physic?