Impossible_Studios_logo

Impossible_steering_groupOnly six months after its creation, Impossible Studios, Epic Games’ home for former Big Huge Games members, will be shut down, Epic’s founder Tim Sweeney announced on the company’s website today.

As a result, development on the action-RPG iOS game Infinity Blade: Dungeons will halt until Epic decides its fate.

Impossible Studios employees will receive three months of severance pay, and the opportunity to open a studio under the same name and logo.

When Curt Schilling’s 38 Studios crumbled last May, the company’s subsidiary Big Huge Games, developers of Kingdoms of Amalur: Reckoning, went down with it. In August 2012, Epic Games employed the former Big Huge members and created Epic Baltimore, later renamed to Impossible Studios. “They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game,” Epic Games President Michael Capps, who retired December 2012, wrote on the company’s site.

“Epic’s in a situation where we can do this, and it very clearly fits with our company values, so we’re going to give it a whirl.”

Infinity Blade: Dungeons was previously in development by Epic’s North Carolina-based studio until it moved to Impossible Studios August 2012.

Source: Epic [1] [2] [3]

The following two tabs change content below.
Tyler Colp has been writing about games as a journalist and a critic for over five years. His work has appeared on The Escapist, Venture Beat, BitPulse, and Pixel Enemy. He's into loud music and anything that has to do with Dark Souls.