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Name: Dalibor

Web Site: http://www.twitter.com/kewlrats

Bio: Dali is the co-founder of SideQuesting, as well as the co-Founder of CarDesignFetish and the founder of MakLink. A long-time blogger/web-designer, Dali currently works as a full-time creative Product Designer in the automotive industry and a deejay. His passions are music, contemporary and classic art, video games (naturally), and his family.

Posts by Dalibor:


    Video Game Business Cards

    September 6th, 2010

    I had always wondered about the lives of video game heroes and villains before they hit the small screen, thrown into circumstances sometimes beyond their control.

    Were they good people?  Family men & women?  Did they work hard, or were they easy-going?

    It can be hard to tell, and we rarely ever see that side of these people we control.  Sometimes the most interesting story is the mundane one: did they do their job good?  What did they have for breakfast?  Did they drink decaf or regular coffee? I took a little bit of time tonight and created a few business cards for some of my favorite characters, hoping to minimally flush out their work lives in the only way I know possible: business cards.

    Some of the cards are quirky, some are semi-professional.  All of them are slight representations of what these heroes and villains would do during the day (or night) before they were thrust into the spotlight.

    [Update: This is the only set of cards that I had intended to make, but if there continues to be some desire to see more then I'll make a second batch.  Throw some requests in the comments for what else you'd like to see.]

    Read the rest of this entry “

    2 Comments "

    The SideQuest Episode 208: Punch Me In the Mouth, I Have Dental

    September 5th, 2010

    Episode 208. We took an unexpectedly long hiatus, but we’re back (again) for the second time this Summer! There isn’t much to say, except for: no babies, new writers, and Ryan Gan’s ability to hold composure.

    In this episode: Singularity, Ryan Gan gets a job, John Parie joins the crew, and Timeless Video Game Visuals.

    Epic!

    Hosts:
    Ryan Gan, John Parie, Dali Dimovski

    Links:
    Timeless Game Visuals

    Music:
    Notorious BIG – Juicy

    Links:
    Twitter.com/ryangan
    Twitter.com/johnparie
    Twitter.com/kewlrats

    or, click here:  http://www.sidequesting.com/?feed=podcast

    No Comments "

    #GameChat: XBox Live Price Hike

    August 30th, 2010

    Earlier today, Major Nelson revealed through his blog that Microsoft will be raising XBox Live prices by $10/year from $50 to $60 on November 1st.  Unsurprisingly, the Internet exploded with both negative and supportive commentary.

    In this edition of #GameChat, we ask you what YOU think of the $10 price hike.  Leave a comment below, or let us know via Twitter by using the hashtag: #GameChat.

    XBox Live at $60/year: Blown out of proportion, or the nail in your Live coffin?

    2 Comments "

    Review: Singularity (360, PS3, PC)

    August 25th, 2010

    I had a sort of dilemma when planning my review of Singularity. On one hand, it is pretty clear in what genre this game wants to be classified in — the hybrid FPS/RPG style of BioShock, for example — but it could never be as fresh or groundbreaking.  On the other, it is the middle of a scorching summer filled with late-night work weeks, and I’ve wanted nothing more than escapism to make me forget about the projects that have been haunting me.

    To try and review Singularity from the standpoint of its artistic significance and how it fits in against similar games wouldn’t do it (or my experience with it) any justice. The game isn’t special; it’s hardly spectacular.  In fact, had Singularity been released at any other point in the already jam-packed gaming year, it might be reviewed with much poorly in comparison to the high profile properties surrounding it.

    But it wasn’t released in the Spring, and it isn’t going to be released in the Fall. It was released during the aforementioned Summer when it was the only game of it’s type, much like Red Faction was last year. And for that reason, for the need to play a game and forget about the automotive industry that I work in, Singularity is the perfect getaway.

    Read the rest of this entry “

    1 Comment "

    Review: Inception (Film)

    August 14th, 2010

    When I first heard about Inception, I wasn’t quite sure what to think. “It looks cool, I guess. Nothing I haven’t seen before.” I’m normally a sucker for mind-bending or “smart” sci-fi.  It wasn’t until the Twitter and Facebook chatter of “how great the film was” spread like an epidemic that I decided to actually see it.

    I look back at my initial thoughts, and I can’t help but repeat them: It’s nothing I haven’t seen before.

    Which, I guess, is why I enjoyed it so much.

    Read the rest of this entry “

    3 Comments "

    72 Hours Remain Hosting Marathon for Child’s Play

    August 13th, 2010

    Over the next three days, the fine folks at 72 Hours Remain are punishing themselves for the greater good.  Hosting a gaming marathon inspired by the 72 hours of The Legend of Zelda: Majora’s Mask, the team will be playing a plethora of games over the next few days in efforts to raise donations for Child’s Play, a charity devoted to providing games, movies, and toys to hospitalized children around the globe.

    From 6AM August 13th (THAT’S TODAY!) until 6AM August 16th, the group will play and complete classics like Shadow of the Colossus, ActRaiser, Wind Waker, Pikmin and more as they aim to beat last year’s total of $1500 donated.  At key intervals, specific secret “events” will take place, hopefully prolonging the length of time the team will play.

    The entire marathon can be watched live on their website, via Ustream.

    Here’s how you can help:

    - Donate to their cause!  Every little bit helps.  Click here to donate.

    - Mention the event on Twitter, Facebook, in blogs, and in your podcasts… The more people know, the more will join in.

    - Follow their official twitter account at @72hoursremain for information, news on the event, etc

    It’s a great cause, and a great way to reach their goal!  Now, click that donate button!

    No Comments "

    #FreeStuffFriday: Red Dead Redemption [UPDATE]

    August 13th, 2010

    Red Dead Redemption.  It’s one of the best games of the year thus far.  Many of you have played it, often touting its great use of storytelling in a Western open world setting.

    For those that HAVEN’T played it, now is your chance!  We have one copy of the game for PS3 available to send to a lucky reader, courtesy of Rockstar Games!  All you have to do is leave a comment below telling us what open world setting you’d like to see Rockstar tackle next! Europe? Space? Caveman days? It’s your call.  One random commenter will receive the game.

    [UPDATE:  Winner, #25: ANDREW!]

    Read the rest of this entry “

    30 Comments "

    BioShock Infinite Announced

    August 12th, 2010

    We love BioShock.  The world of Rapture is incredible.  But, what many feared was that the confines of a liquid universe would eventually become stale.

    Enter Irrational Games’ latest: BioShock Infinite.

    Read the rest of this entry “

    2 Comments "

    The Staff E3 Predictions Game: Winner!

    August 5th, 2010

    You know what happens after hours and hours of writing, follow-up, and more than a month after a big conference or expo?  You forget things.  Well, YOU might not, but I sure did.

    Almost 2 months ago we hosted our first ever staff E3 predictions game, with the winner receiving a prize.  Here’s how we did, and who won.

    Read the rest of this entry “

    No Comments "

    Timeless Game Visuals

    August 3rd, 2010

    Like several of the people on my buddy list, I’ve been playing XBLA gem Limbo.  The game, with its eerie settings, story, and gameplay is trumped only by its striking visual style: black and white silhouettes amidst a silent film’s grainy design.  The experience is borderline beautiful, and will probably still be beautiful when the eventual next gen and next next gen consoles debut.

    It got me thinking about what other games will be just as good to look at in 10-15 years’ time.  What makes a game’s visual style stand the test, and truly be “timeless”?

    Read the rest of this entry “

    2 Comments "