New Uncharted 4 gameplay debuts at Playstation Experience

New Uncharted 4 gameplay debuts at Playstation Experience

Uncharted-4-psx-1

At the PlayStation Experience today, Naughty Dog’s Bruce Staley debuted the first live public play session for Uncharted 4: A Thief’s End.

This is the first time we’ve seen the game in motion, and for the most part we can sum it up with this: It’s as Uncharted as Uncharted can get.

“Where the hell are you?” Drake asks to whoever it is he’s looking for. (We find out later in the demo that it’s his brother.) Overlooking a ravine, he turn his attention to a cave behind a waterfall. The visuals are lush and epic, with an environment that stretches far into the distance.

As Drake makes his way through the cave and the mountainous forest, he slides down a river, grabbing a ledge as he is launched over a crevasse.¬†Yes, ledges are back #LedgesAreBack. It wouldn’t be Uncharted without ledges! The demo also showed us that Drake can also use picks and ropes to climb, which can only be done with next gen*.

*Okay, our emphasis. But that’s at least something different over past Uncharted games.

By the way, we’ve always wondered: How did ancient civilizations hang people and put treasure in places that even modern folks need amazing circumstances to get to? Hmm, we’ll never know.

Hunting for some kind of pirate treasure, Drake must take up arms against his adversaries, using stealth more than in the past. Crawling through the grass, for instance, he sneaks up on a thug and drags him down. Air assassinations seem to be included now, and the Caribbean-themed island that the scene takes place gives an Assassin’s Creed: Black Flag vibe.

Uncharted 4: Thief’s End looks exactly like every other Uncharted game, just more beautiful. That’s not a bad thing, though. Uncharted 3 may have been more of the same as its predecessor, but that didn’t make it any less terrific. We’ll find out more at E3, as the game is set to debut later in 2015.

Hopefully that’s enough time, since during the demo an apparent glitch ended up dropping Drake through the void of digital space.