Quantcast
SideQuesting | We Love Video Games!
We Love to Write About Games… and Beer!


News

March 30, 2010

PAX East: Online Communites and Real Life Relationships

More articles by »
Written by: Dalibor Dimovski
Tags: ,

I’m active in social networking.  When it comes to sharing experiences with other gamers, I utilize Facebook, NeoGAF, and even our very own message boards.  When I first read that there would be a panel at PAX East dedicated to online gaming communities, my interest was piqued.

Hosted by Derek Nolan of 2old2play, the panel “Online Gaming Communities and ‘Real Life’ Relationships” included members and founders of several notable gaming communities — Stewart “Wombat” Nacht of the CAGCast, Derek Schommer and Dane Tullock of 2old2play, and Julie Furman of SFX360.  The panel aimed to show what overlap is created when our gaming lives and “RL” (real life… their words, not ours) collide.

The panel touched on some points that are pretty obvious to those who social network, but may not be to gamers.  Namely, the need to use Twitter and Facebook (and seriously, if you’re not on Twitter, you should be) as non-obtrusive methods to interact with fans and followers on a variety of subjects.  Twitter, as noted by Tullock, can allow for more focused, quick responses from members in a community when used for two-way communication.  Simply spamming links to articles or contests, or not engaging in conversation with those who follow you or befriend you, is not enough and may actually backfire in community creation.

Nacht pointed out the need for members to find friends within that community that they can trust, with emphasis on those connections that can be extended outside of the confines of a manufactured virtual space.

The panel focused on communities that were created by site founders and seemed to sorely miss the point that individuals can come together based on the love of a topic or product, springing up without much involvement from the base interest.  That’s a point that many around me took to heart.  Manufactured communities, while stable and easier to maintain and have some control over, often lack a level of personality and ownership that grassroots groups have.  These grassroots groups police themselves, host their own events, and allow members to form bonds just as strong.

The panel, although well-organized, seemed more like a horn-tooting session rather than something to actually learn from.  It took nearly 15-20 minutes before the introductions ended, slowing the pace of the rest of the panel.  The topic is a massive one that needs more than the 1-hour block it was given during the show, so perhaps at PAX Prime it can be revisited and flushed out further.



About the Author

Dalibor Dimovski
Dali is the co-founder of SideQuesting, as well as the co-Founder of CarDesignFetish and the founder of MakLink. A long-time blogger/web-designer, Dali currently works as a full-time creative Product Designer in the automotive industry and a deejay. His passions are music, contemporary and classic art, video games (naturally), and his family.




  • http://www.2old2play.com/ Derek Nolan

    Thanks for the write-up, and the constructive criticism. When working on the outline for the panel, it was obvious that we wouldn’t be able to cover everything we wanted to in the hour. We also had supplementary video and other non-website material that we really wanted to touch on, but in the interest of time had to drop. As it was, the PAX folks were ushering us off the stage as soon as they could, although we managed to take about 10 minutes of questions when the stage was swamped after the panel “officially” ended. I do hope that I have a chance to elaborate more on this topic in the future, and your comments are appreciated.

    Derek “DSmooth” Nolan
    Co-Founder, 2old2play.com
    Host, 2old2type Radio podcast

  • http://gamingpodcast.net Derrick Schommer

    One of the other issues may have just been the sheer amount of panelists for the topic and the short time period. With as many people as we had, introductions did take awhile but when talking about social networking and personalization, building credibility with the audience is a big part of the picture in such a topic. Had we been Kotaku or Joystiq and could just say, “hey, we’re Kotaku, you know us” then that might be different, since most gamers know the name.

    I also noted there were a few key issues in takeaways from the panel. Perhaps next time we can focus on driving home 5-key takeaways from the 1-hour. A few things to think about that were brought up:

    * Don’t be afraid to put yourself out there, relationships aren’t built overnight. You need to speak up and take action.
    * Don’t be afraid to meet in real life to extend past the game, we’re humans and a little face-to-face means a lot to some people.
    * Stay away from political and religious debates which may hurt growing relationships.

    I’d love to add a few more but there just wasn’t enough time in the session. Immediately as it ended the Pax folks said, “you need to get out of here before the next session shows up, sorry, they have to build all their gear before their panel starts.”

    Anyway, I hope to see you again in a panel someday.

  • http://www.twitter.com/kewlrats Dalibor Dimovski

    Thanks for the reply, Derek!
    As I stated above, I think the time constraints affected this (and the majority) of the panels at PAX this year. The topic is a massive one that could easily host an entire weekend devoted to itself.

    Great organization of it, but now I wish that there was a “part 2″ that could continue the meat of the conversation. :)