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PAX

Twelve Minutes provides a complex experience through minimalist design [PAX East]

Posted  March 8, 2015  by  Ryan Gan

Deja vu has never been more intriguing.

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PAX

A robot, a sword and a laser platform: Hands-on with the delightful 20XX [PAX East]

Posted  March 7, 2015  by  Dalibor Dimovski

The evolution of the game has resulted in a much more solid, complete experience

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PAX

Mushroom 11 reminds us that simplicity is the way [PAX East]

Posted  March 7, 2015  by  Ryan Gan

Braid. Limbo. Mushroom 11.

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News

Hands on VA-11 HALL-A: A Social Drinker [PAX East]

Posted  March 7, 2015  by  Robyn Miller

Sukeban Games’s depiction of a post-dystopian, cyberpunk bar is both smart and compelling.

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PAX East 2015

Hands on Just Shapes & Beats: Really, just shapes and beats [PAX East]

Posted  March 7, 2015  by  Sam Dixon

Literally just shapes and beats.

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PAX

Eyes-on with Crescent Bay: I had a TV strapped to my face and liked it [PAX East]

Posted  March 6, 2015  by  Ryan Gan

I take back my cynicism.

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Wellette
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PAX

We Happy Few urges us to Keep Calm and Carry On [PAX East]

Posted  March 6, 2015  by  Ryan Gan

We often play games trying to cause a ruckus and be as out-going as possible. But We Happy Few by Compulsion Games wants us to do the opposite. Be calm; don’t attract attention to yourself; stay positive.

Or else.

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PAX

Hey Honey, I bought this Rock Band 4 guitar [PAX East]

Posted  March 6, 2015  by  Dalibor Dimovski

The new guitar looks cool.

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PAX

Hands-on with Zombie Vikings: This brawler is bonkers [PAX East]

Posted  March 6, 2015  by  Dalibor Dimovski

Odin’s eye is missing, and it’s up to 4 undead warriors to find it

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