With GDC behind us, the “march” to E3 begins. Get it? March? Because we’re still in Mar–… Okay, never mind. I tried. Anyhoo, now that everyone is back from GDC and SXSW there has been a ton of work appearing online as we head to the traditionally busy dev months of the year.
This week’s #screenshotsaturday is full of fun stuff, including many games with are launching soon. Have a look below, and see ya next week!
Pomelo Games, developer of the neat BulletBoy for mobile devices, is developing a nice low-poly exploration game named “MarsMars” in a similar visual style. I really enjoyed BulletBoy, so more of that same feel is always welcomed.
Yes! Our new game-in-development is called #MarsMars and loos like this#gamedev #indiedev #screenshotsaturday #MARS pic.twitter.com/ZQkXeZYs1g
— PomeloGames (@PomeloGames) March 27, 2016
Media Molecule’s Dreams seems like an interesting, creative idea. It’ll be their first foray on the PS4, and it looks like it may live up to the innovative hype.
The Seaking gets a fresh coat of paint! Who's excited to use the paint tools in #DreamsPS4? #screenshotsaturday pic.twitter.com/PSMYSUcG5w
— Media Molecule (@mediamolecule) March 26, 2016
I’ve been keeping an eye on William Chyr’s Manifold Garden for a few months now, and the visual style continues to grow on me. I have no idea what’s going on in the images but I’m intrigued nonetheless.
This is easily one of my favorite levels that I've made so far for Manifold Garden #screenshotsaturday pic.twitter.com/Xu0c51vGNq
— William Chyr (@WilliamChyr) March 27, 2016
The developers behind Totem Teller are experimenting with visual effects for the game, which aims to be an open world adventure. The grayscale image in their latest tweet has great contrast in its lack of color, but the main design carries some unique retro pixelated effects.
still colour buried in the bleak bits #TotemTeller #gamedev #screenshotsaturday pic.twitter.com/IizABhtetU
— ben🐌kerslake (@benjkers) March 27, 2016
I’m a car guy, so any images of vehicles on the web always pique my interest. Phantom Compass are developing Auto Age: Standoff and have posted concept art of some of their car-producing vehicles.
Narrowing down the look of our effing huge vehicle base stations. #autoage #screenshotsaturday #gameart #conceptart pic.twitter.com/5bW6NcE7xH
— Phantom Compass (@phantomcompass) March 27, 2016
Junk E.T. seems like a kind of salvage-recovery game, but it was the animation that caught my eye. Ohhh lightning!
Seems like these lightning strikes are taking shape! :) #gamedev #indiegame #screenshotsaturday pic.twitter.com/PG8s1kdtwR
— Grashers (@GrashersGame) March 27, 2016
Not only is Pimago an accomplished developer of mobile games, but they’re also extremely personable on social media. It helps that they have a great low-poly/block style that they have perfected, too. I appreciate the simplicity of the bus design.
Little time for #gamedev lately. Finished yet another playable vehicle nonetheless #screenshotsaturday pic.twitter.com/CVlQO8ormt
— Pimago (@PimagoDev) March 27, 2016
I don’t know what Sweatpants Simon: Escape From Slumtown is, but the name is crazy enough to get me to remain stuck in my head like a song at the mall. The game (I think it’s an adventure game?) releases soon, and Daniel Eriksson has posted some of his latest work for it.
For #screenshotsaturday Sweatpants Simon: Escape From Slumtown! Almost finished, releases for #PC & #Android soon! pic.twitter.com/C1zJL07FiI
— E2_Daniel (@E2_Daniel) March 27, 2016
Ever since Hearthstone took over my life and I jumped back into Magic, I’ve been keeping an eye on any CCGs that appear online. DLK Studios is working on one, and it looks like it’s pretty far along.
The Mutilate card gets a new animation for #screenshotsaturday. #gamedev #indiedev pic.twitter.com/XoFjec7bK0
— DLK Studios (@DLKstudios) March 27, 2016
Slain, a game we featured on #screenshotsaturday a while back, just released its final version to the masses, but that left a hole in my heart for the next -Vania style experience. Trial by Viking looks like it can be the next one to look forward to, as Indie dev Dustin Hendricks has been posting.
last #screenshotsaturday before Trial by Viking's release this Tuesday :D pic.twitter.com/E5Imqku1WP
— Dustin Hendricks (@0xLastLifeGames) March 27, 2016
Space shmups and dogfights are common gaming fare, but underwater is relatively uncharted territory. Fathom looks to correct that with the alpha build for its release, which you can sign up for now.
Alpha release of #Fathomthegame is available, would you like to help us test?#screenshotsaturday #gamedev #indiedev pic.twitter.com/HcTL0xAN8A
— Fathom (@FathomGame) March 27, 2016