Bomb Rush Cyberfunk is the Jet Set spiritual successor we deserve

Bomb Rush Cyberfunk is the Jet Set spiritual successor we deserve

If SEGA’s not going to do it, someone else definitely has to

Jet Set Radio is a classic experience, introducing a great mix of music and gaming’s first real cel-shaded visuals, and one that fans have been dying to play in a modern sequel. SEGA’s been sittin’ on the IP and not doing much with it beyond a few re-releases and a strange sequel in 2002.

Fans and developers have always wanted a sequel, so Team Reptile have taken it upon themselves now, nearly 20 years later, to create a spiritual successor. Bomb Rush Cyberfunk is their take on the genre, and seems to be a hearty accomplishment. Reptile even brought on Hideki Naganuma, composer for JSR, to kick in the music here too. It certainly feels like a strong look at revitalizing the original game’s legacy, providing both and homage and a modern concept (CYBERFUNK!) to make the game still feel like its own thing.

There’s no confirmed release date yet, or every platform, but the game does have a Steam listing. Here’s the description ripped right from the store front.

Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.

Facts:
– In the game you can choose a character from your crew and explore the three-dimensional streets freely.
– Each stage is a neighborhood that represents one time of day.
– You can grind, slide, jump, trick and airdash to move around
– The goal is to get your name up, your name up on the wall. Every stage has many spots to find where you can paint graffiti.
– You will encounter a lot of weirdos.