Incredibly fast, incredibly in your face, Mullet Madjack is a first person roguelike experience like not many else — and now it comes to Switch 2.
Mullet Madjack isn’t like many other games I’ve played recently. It’s fast, it’s chaotic, and it’s completely in first person. But most importantly, it relies on me not caring. Not caring if I miss a punch or don’t aim well or stumble near an exit.
That’s because when playing this game we can’t think, at all, we just have to DO.
The game essentially throws us into a tower where we need to kill people to earn precious seconds from the viewers in order to survive and make it to the top. We get points/kills in a variety of ways, but loose kicks and punches and gunshots get us through. We just have to do it a lot, constantly hitting attack buttons in hopes of hitting someone, or hitting the NEXT someone, or the next. We’ll get someone eventually, get two seconds, and then get to survive to find the next person to kill.
We need to be ready to twitch our fingers and just keep pushing forward, making plenty of mistakes along the way, because otherwise any time we stop to fix a mistake we’ll die.
It’s bright, it throws everything at us at all times, and it’s almost overwhelming by design.
But then it’s a weird feeling because as I’m playing the game I’m also getting that same dopamine hit as someone viewing the show (set in the 90s anime that it takes place in).
Mullet Madjack is a very quick play. It’s easy to get through a run, or end a run prematurely, and not feel dismayed. I don’t love the game, but I’m definitely drawn to coming back and trying to beat my scores and times over and over.
This review is based on a Nintendo Switch 2 code sent to SideQuesting by the publisher. This video first appeared on The SideQuest Live for May 28, 2026.


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