From boxes to low-polygons, there’s a great range of style this week
#ScreenshotSaturday for October 10, 2015
A collection of some of our favorite screen grabs from Indie developers this week
#ScreenshotSaturday for October 3, 2015
A collection of some of our favorite screen grabs from Indie developers this week
#ScreenshotSaturday for September 26, 2015
A collection of some of our favorite screen grabs from Indie developers this week
#ScreenshotSaturday for September 19, 2015
A collection of some of our favorite screen grabs from Indie developers
Lunch Sketch: Have fun with Time’s amazing VR issue cover
The best gaming meme of the Summer
Review: The Big Bad World of Concept Art for Video Games (book)
Eliott Lilly has put together a master class in video game concept art, without even asking us to lift a pencil.
New character art for the Warcraft movie revealed
Two worlds, one home, and two bad-ass character posters.
MCCC 2015: Dave Swartz and the inspiration behind Atlas
Great art + mysticism and super heroes could lead to a book that is easy on the eyes and yet hard to put down.
MCCC 2015: How Valyrian Steel make their Game of Thrones swords so accurate [Gallery]
Real craftsmanship can sometimes be buried behind processes and red tape, but it’s ultimately what will make a product more than just a replica — it makes it into a piece of TV history.











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