We had a chance to ask Atli Már Sveinsson, the creative director on DUST 514, about several of the changes coming to the game.
99Gamer’s mix of social networking and owner-defined value are democratizing online video game trading.
Rowan Kaiser is writing a critical book about the Mass Effect trilogy. Tyler asked him some questions about his writing background and how he’ll tackle such a lengthy and complex series of games.
Telltale’s Eric Parsons discusses the darker moments of The Walking Dead: Episode 3.
… And we want your questions!
The first Borderlands didn’t suck. Jeramy Cooke explains why this one won’t not unsuck neither. Or something. It’s pretty good.
The story of how Michael Inglis combined his childhood memories into a set of plastic bricks.
I had a chance to talk to James Silva at PAX East, horrible questions were asked, but great answers were given. Here is the product of that interview.
Magicka developer Arrowhead Game Studios talks the game’s success, and what makes it unique.
Mari0 developers talk the week before release, the aftermath, and what’s next