We chat with the team behind the massive game in our preview
Resident Evil Veronica [Q&A Interview]: No code
We chat with producer Yoshiaki Hirabayashi about the game’s themes and place in the series
MC3: Building an indie comics publisher with Rolling Squid Bones
Landing a publisher for your indie project can be extremely difficult, and especially so for comics.
MC3: Warren Heim crafts a wide world with Realms (Interview)
From pen and paper to figurines, Heim pulls his worlds in a variety of directions
MC3 interview: Jibola Fagbamiye on making music a weapon
The biography follows Nigerian musician Fela and his incredible story
MC3 Interview: Cam Kerkau on adapting big classic stories for today
How does one tell the biggest story ever for a modern audience? You just tell it.
MC3 Interview: Devin Arscott on world building and focus
Through collaboration and his own love of the medium, Arscott wants to make comics available to everyone
Trinket Studios interview
We chat with Tom and Eric of Trinket Studios, the team behind Battle Chef Brigade and the newly released Battle Suit Aces, about their influences, the magic of cards, and what might be next
Merp in Merpworld harkens back to a time when we were happily focused on the smallest screens
Merp brings platforming nostalgia with modern touches
Embroideryvania aims to make couch co-op accessible to gamers and non-gamers alike
An indie game with a very focused mission statement and a heartwarming design











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