How do you develop a collection of wild party games? We find out!
[PAX East Interview] Suda51 Strikes Again with Travis Touchdown’s latest adventure
More heroes with the newest game from the iconic creator
Dev Interview: It’s Quiz Time!
Pop quiz: What’s the buzz on Snap Finger Click’s latest game?
Interview with Andy Anderson, Producer on Smite for Xbox One
We chat with Smite’s Producer about how they brought the extremely popular MOBA to the Xbox One
An Interview with The Behemoth’s Ryan Horn [PAX East]
Robyn chats with The Behemoth’s Ryan Horn about level design, gameplay mechanics, and new features in Game 4.
Breathing magic into Fantasia: Music Evolved [Interview with Lead Designer Jonathan Mintz]
How Harmonix brought the Disney magic into Fantasia: Music Evolved
[PAX East 14] Disruptor Beam’s Jon Radoff explains how every Spock can meet in Star Trek Timelines
Conflicts are hard to resolve with just phasers, anyways.
Six Details about DUST 514: Uprising 1.5 from the Creative Director
We had a chance to ask Atli Már Sveinsson, the creative director on DUST 514, about several of the changes coming to the game.
Interview: 99Gamers’ Brandon Kruzeniski on the success of social video game trading
99Gamer’s mix of social networking and owner-defined value are democratizing online video game trading.
How Do You Write a Book About Mass Effect?: Rowan Kaiser Has The Answer
Rowan Kaiser is writing a critical book about the Mass Effect trilogy. Tyler asked him some questions about his writing background and how he’ll tackle such a lengthy and complex series of games.
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