After designing one of my favorite games of 2011, I’m going to keep a close eye on what Capy will be working on in the future.
The iOS Minute: SnuggleTruck, Day the Music Stopped, Imaginary Range
A review of three iOS games
16-Bit Review: ActRaiser (SNES)
Heavy religion in 16-Bits.
Review: The Conduit 2 (Wii)
One of the last big games for the Wii.
Review: Portal 2 (PS3, Xbox 360, Steam)
I love mazes. In elementary school, mazes were always my favorite kind of puzzle. They were simple and helped develop spatial awareness. The goal was simple: get from point A to point B. In this respect, the Portal games are just like mazes. I can see how making a sequel to Portal could be a…
Review: Crysis 2 (Xbox 360, PS3, PC)
Grabbing our attention from beginning to end
Review: Red Faction: Battlegrounds (PSN, XBLA)
The warm-up for RF: Armageddon?
Review: Zelda II: The Adventure of Link (NES, GameBoy Advance)
A look back at a literary videogame classic.
Review: Super Monkey Ball 3D (3DS)
I’m not actually sure where to start with Super Monkey Ball 3D. When Super Monkey Ball 2 came out on the Gamecube in 2002, it was something different. It was enjoyable, fresh, and had a lot of variety, but ten years later, the game offers only three modes: Monkey Ball, Monkey Race, and Monkey Fight.…
Review: Super Street Fighter IV 3D Edition (3DS)
Sublime. Maybe even more than that.






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