RoadCraft gives us stuff to do in a construction vehicle for 45 minutes, and we always feel accomplished no matter what it is.
[Preview] Lou’s Lagoon has cozy island action that’s perfect for the Summer
Hands-on with Tiny Roar’s upcoming maritime adventure
[Preview] Pathfinder: Abomination Vaults has the potential to be a great entrypoint into the RPG’s world
From zero to hero in 60 seconds in the upcoming Pathfinder ARPG
[SGF hands-on] OMUT is a game about dying, a lot, over and over, until we die again
Dying is believing in Madame Cyclone’s new game
We’re feeling the Big DK Energy from Donkey Kong Bananza
BANANERGY? BANANERGY! Donkley Kong’s latest is packing bunch.
Pipistrello and the Cursed Yoyo review
Pipistrello and the Cursed Yoyo expertly melds classic gameplay and visuals with modern magic
[SGF Hands-on] Marvel Cosmic Invasion is a deeper action-packed brawler than I had expected
MARVEL’s next game mixes brawling with its extensive fighting history
Marathon officially delayed, not sprinting to release
Insert pun about Marathon’s game development timing here
[SGF hands-on] Directive 8020 is a space opera that sucked me in like a black hole
Supermassive’s upcoming space adventure is gripping me (with alien claws)
Indie Site Spotlight: Back Log Banter
Tucker Hazell and Abram Buehner get into the weeds about games and game design with Back Log Banter











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