Blur is a racing game. Yaniv doesn’t mix well with racing games. So logic states that Yaniv did not like Blur. Here comes a shocker: Yaniv spent a shamelessly fun 13 hours with with Blur this last week! Come on in viewer, and let good ol’ Yaniv show you the ups and many downs of…
E3 2010 Hands-On: Lara Croft and the Guardian of Light
For some reason that I can’t really explain, I’ve never played a Tomb Raider game before going to E3. That is a fact. Another fact? Lara Croft and the Guardian of Light might be the best game I played at E3.
E3 2010 Impressions: Rock Band 3
With Rock Band 3, Harmonix has pushed the music rhythm genre to the limits. Incorporating party, professional, and educational aspects, the latest revolutionary iteration will either be welcomed with open arms, or become an overly complex endeavor.
Interview: 38 Studios’ Founder Curt Schilling
We had some time during E3 to spend with Founder/Chairman of 38 Studios, Curt Schilling, to find out what will shape their vision of the future of MMO games.
E3 2010 Hands-On: Ivy the Kiwi?
During E3, we had the opportunity to sit down for a hands-on demo of Ivy the Kiwi?, the quirky-titled and even more quirky-designed game by Prope Studios for XSEED. It stars a Kiwi, vines, and a beautiful art style.
E3 2010 Impressions: Metal Gear Solid: Rising
Zan Datsu. “‘Zan’ meants to cut, and ‘datsu’ means to take.” That’s what creative producer Shigenobu Matsuyama told everyone at the Microsoft press conference, with the hopes of giving the audience an idea of what Metal Gear Solid: Rising will be about. And boy, did it.
E3 2010 Hands-On: Kirby’s Epic Yarn
Kirby’s Epic Yarn is a completely new take on the series, focusing on innovative game mechanics and increasing the cute factor by an infinite amount.
E3 2010: Activision’s Mega-Concert Event
We had a chance to attend Activision’s pre-E3 party… and it wasn’t quite what we were expecting.
Review: Alpha Protocol (PS3, Xbox 360, PC)
Alpha Protocol is an RPG that prides itself on providing the player with multiple choices that will have an effect on the game’s story; it boasts not just multiple endings but also “multiple middles” to the plot. The decisions you make in Alpha Protocol matter — all of them. Unfortunately, this isn’t a good thing.…
Interview: Matt Wilson, Creative Director for Monsterpocalypse
Privateer Press, creators of many classic and popular tabletop miniature games like the hit Monsterpocalypse, are looking to keep the game genre from fading away.



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