Sektori (Switch 2) review: Perfect pew pew

Sektori (Switch 2) review: Perfect pew pew

“It gets bigger and harder” isn’t something we say in public too often, or enough.

Our main opponent, the main person that we’re playing against in Sektori, is ourselves. Once we realize that our whole goal is just trying to do better than the last time we played, every light comes on in our periphery and the game becomes infinitely wonderful.

Sektori is just now landing on the Switch 2 but it’s something that has been floating around in the online and indie space since late last year, squeezing in just in the nick of time to land on a lot of Game of the Year lists, and after losing hours of my weeks to it I fully understand why.

Based off of classic arcade games, it’s designed as a twin-stick bullet hell space shooter with roguelike elements. We’re piloting a simple little triangular ship around a simple area and blasting enemies, and as we blast enough and activate enough field mods the battlefields start to expand and grow and become giant.

But more space doesn’t equate to more SPACE, it just equates to more space packed with more space enemies and space lasers and space obstacles and space bullets. Sure we can improve our ship and its capabilites, we can dash into enemies, drop area-clearing explosions and teleport around, but none of that really matters because survival is way more important.

And then bosses start to show up, and aspects of the field start to get blocked off, and speed adjusts, and lights and explosions and colors take over. It’s chaos, pure and magical chaos. When first playing it’s easy to see that the first 30 seconds of the game is chaotic, but everything gets increasingly more chaotic as it goes on; every second of time in Sektori is exponential, not linear.

It really kind of captures the feel of the score heaven arcade game where we want to push ourselves to get a higher score rather than just playing to complete a campaign. Developer Kimmo Factor has done a really good job of making this a self-fulfilling, self-feeding game where we’re always going forward.

Maybe one of the aspects that I love the most is the leaderboard. While leaderboards themselves aren’t anything new, just seeing our ranking against our friends or the world can inspire us to push a little bit more. I recieved the review code for Switch 2 and in just a couple of days I was already in the top 100; it’s an incredibly satisfying feeling because it’s not that I’m trying to top my friends (I am, by the way!) it’s that I can see they were able to get just a few more points than me, leading me to try and figure out how I can avoid or shoot for one more second on my next run.

We can, and I have, easily lose hours playing this game, getting so sucked in with the bright lights and loud soundtrack and haptic mental feedback of destroying a group of enemies that we look up at the clock and it’s nighttime, it’s like 2 o’clock in the morning, our spouse is asleep next to us, we forgot our headphones, and we think, “I’m going to go one more run, and I swear that’s it.”

And then we have to turn off our alarm.

Sektori is wonderful

This review is based on a Switch 2 code sent to SideQuesting by the publisher. This video first appeared on The SideQuest Live for May 21, 2026.