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Posts Tagged ‘feature’
 

 
 
 
 
 
Elegy for a Dead World - The Fantastic Orrery
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Adventure

Elegy for a Dead World Review: The Write Stuff

Posted December 20, 2014 by Robyn Miller

Elegy for a Dead World is a “game about writing,” and the final product is precisely as advertised, resulting in a delightful departure from the typical game formula.

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Feature

Assassin’s Creed Victory: A Primer on Victorian England

Posted December 9, 2014 by Robyn Miller

A PhD Student in Victorian Literature takes a look at Assassin’s Creed Victory’s setting.

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Feature

Cards Against Humanity’s Ten Days or Whatever of Kwanzaa Unenveloping

Posted December 6, 2014 by John Parie

Whether you’re just curious what $15 could have netted you or are trying to solve the puzzle, follow along as we document each day’s “gift.”

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Shoot 'Em Up

Geometry Wars 3: Dimensions Review

Posted December 3, 2014 by Tom Johnson

A fresh take on a modern classic.

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Action

Assassin’s Creed Unity Review: No Revolution

Posted November 22, 2014 by Robyn Miller

Despite being poised for success, Unity seems to have forgotten much of what it’s learned from its predecessors.

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Toys to Life

Skylanders Trap Team review: Among the shards

Posted November 18, 2014 by Dalibor Dimovski

Skylanders Trap Team doesn’t just provide a platform for familial interaction, it enhances it through smart design choices and charming technological touches.

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Rhythm

Fantasia: Music Evolved Review: Bittersweet Symphony

Posted November 15, 2014 by Tom Johnson

Harmonix has created yet another great rhythm game, but having to unlock the real meat of the game might be troublesome for some players.

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First-Person Shooter

Call of Duty: Advance Warfare Review: Boost to get through

Posted November 13, 2014 by Sam Dixon

Wear your exosuits and ties to the latest Call of Duty ball

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